Repository URL to install this package:
Version:
2025.8.5 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2Lottery;
using Gs2.Unity.Gs2Lottery.Model;
using Gs2.Unity.Gs2Lottery.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Lottery
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2LotteryWebSocketClient _client;
private readonly Gs2LotteryRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2LotteryWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2LotteryRestClient(connection.RestSession);
}
public IEnumerator DescribeBoxes(
UnityAction<AsyncResult<Gs2.Unity.Gs2Lottery.Result.EzDescribeBoxesResult>> callback,
IGameSession session,
string namespaceName,
string pageToken = null,
int? limit = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeBoxes(
new Gs2.Gs2Lottery.Request.DescribeBoxesRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithPageToken(pageToken)
.WithLimit(limit),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Lottery.Result.EzDescribeBoxesResult>(
r.Result == null ? null : Gs2.Unity.Gs2Lottery.Result.EzDescribeBoxesResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetBox(
UnityAction<AsyncResult<Gs2.Unity.Gs2Lottery.Result.EzGetBoxResult>> callback,
IGameSession session,
string namespaceName,
string prizeTableName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.GetBox(
new Gs2.Gs2Lottery.Request.GetBoxRequest()
.WithNamespaceName(namespaceName)
.WithPrizeTableName(prizeTableName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Lottery.Result.EzGetBoxResult>(
r.Result == null ? null : Gs2.Unity.Gs2Lottery.Result.EzGetBoxResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ResetBox(
UnityAction<AsyncResult<Gs2.Unity.Gs2Lottery.Result.EzResetBoxResult>> callback,
IGameSession session,
string namespaceName,
string prizeTableName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.ResetBox(
new Gs2.Gs2Lottery.Request.ResetBoxRequest()
.WithNamespaceName(namespaceName)
.WithPrizeTableName(prizeTableName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Lottery.Result.EzResetBoxResult>(
r.Result == null ? null : Gs2.Unity.Gs2Lottery.Result.EzResetBoxResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListProbabilities(
UnityAction<AsyncResult<Gs2.Unity.Gs2Lottery.Result.EzListProbabilitiesResult>> callback,
IGameSession session,
string namespaceName,
string lotteryName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeProbabilities(
new Gs2.Gs2Lottery.Request.DescribeProbabilitiesRequest()
.WithNamespaceName(namespaceName)
.WithLotteryName(lotteryName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Lottery.Result.EzListProbabilitiesResult>(
r.Result == null ? null : Gs2.Unity.Gs2Lottery.Result.EzListProbabilitiesResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetLotteryModel(
UnityAction<AsyncResult<Gs2.Unity.Gs2Lottery.Result.EzGetLotteryModelResult>> callback,
string namespaceName,
string lotteryName
)
{
yield return _connection.Run(
callback,
null,
cb => _client.GetLotteryModel(
new Gs2.Gs2Lottery.Request.GetLotteryModelRequest()
.WithNamespaceName(namespaceName)
.WithLotteryName(lotteryName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Lottery.Result.EzGetLotteryModelResult>(
r.Result == null ? null : Gs2.Unity.Gs2Lottery.Result.EzGetLotteryModelResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListLotteryModels(
UnityAction<AsyncResult<Gs2.Unity.Gs2Lottery.Result.EzListLotteryModelsResult>> callback,
string namespaceName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.DescribeLotteryModels(
new Gs2.Gs2Lottery.Request.DescribeLotteryModelsRequest()
.WithNamespaceName(namespaceName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Lottery.Result.EzListLotteryModelsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Lottery.Result.EzListLotteryModelsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}