Repository URL to install this package:
Version:
2025.9.2 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable InconsistentNaming
// ReSharper disable Unity.NoNullPropagation
#pragma warning disable CS0109 // Member does not hide an inherited member; new keyword is not required
#pragma warning disable CS0108, CS0114
#if UNITY_INCLUDE_TESTS
using UnityEditor;
#endif
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Lottery.ScriptableObject
{
[CreateAssetMenu(fileName = "PrizeLimit", menuName = "Game Server Services/Gs2Lottery/PrizeLimit")]
public class PrizeLimit : UnityEngine.ScriptableObject
{
public PrizeTable PrizeTable;
public string prizeId;
public string NamespaceName => this.PrizeTable?.NamespaceName;
public string PrizeTableName => this.PrizeTable?.PrizeTableName;
public string PrizeId => this.prizeId;
#if UNITY_INCLUDE_TESTS
public static PrizeLimit Load(
string assetPath
)
{
return Instantiate(
AssetDatabase.LoadAssetAtPath<PrizeLimit>(assetPath)
);
}
#endif
public static PrizeLimit New(
PrizeTable PrizeTable,
string prizeId
)
{
var instance = CreateInstance<PrizeLimit>();
instance.name = "Runtime";
instance.PrizeTable = PrizeTable;
instance.prizeId = prizeId;
return instance;
}
public PrizeLimit Clone()
{
var instance = CreateInstance<PrizeLimit>();
instance.name = "Runtime";
instance.PrizeTable = PrizeTable;
instance.prizeId = prizeId;
return instance;
}
}
}