Repository URL to install this package:
Version:
2025.9.4 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable InconsistentNaming
// ReSharper disable Unity.NoNullPropagation
#pragma warning disable CS0109 // Member does not hide an inherited member; new keyword is not required
#pragma warning disable CS0108, CS0114
#if UNITY_INCLUDE_TESTS
using UnityEditor;
#endif
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Matchmaking.ScriptableObject
{
public class OwnBallot : UnityEngine.ScriptableObject
{
public Namespace Namespace;
public string ratingName;
public string gatheringName;
public int numberOfPlayer;
public string keyId;
public string NamespaceName => this.Namespace.NamespaceName;
public string RatingName => this.ratingName;
public string GatheringName => this.gatheringName;
public int NumberOfPlayer => this.numberOfPlayer;
public string KeyId => this.keyId;
#if UNITY_INCLUDE_TESTS
public static OwnBallot Load(
string assetPath
)
{
return Instantiate(
AssetDatabase.LoadAssetAtPath<OwnBallot>(assetPath)
);
}
#endif
public static OwnBallot New(
Namespace @namespace,
string ratingName,
string gatheringName,
int numberOfPlayer,
string keyId
)
{
var instance = CreateInstance<OwnBallot>();
instance.name = "Runtime";
instance.Namespace = @namespace;
instance.ratingName = ratingName;
instance.gatheringName = gatheringName;
instance.numberOfPlayer = numberOfPlayer;
instance.keyId = keyId;
return instance;
}
public OwnBallot Clone()
{
var instance = CreateInstance<OwnBallot>();
instance.name = "Runtime";
instance.Namespace = Namespace;
instance.ratingName = ratingName;
instance.gatheringName = gatheringName;
instance.numberOfPlayer = numberOfPlayer;
instance.keyId = keyId;
return instance;
}
}
}