Repository URL to install this package:
Version:
2025.9.4 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2Ranking;
using Gs2.Unity.Gs2Ranking.Model;
using Gs2.Unity.Gs2Ranking.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Ranking
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2RankingWebSocketClient _client;
private readonly Gs2RankingRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2RankingWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2RankingRestClient(connection.RestSession);
}
public IEnumerator GetCategory(
UnityAction<AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzGetCategoryResult>> callback,
string namespaceName,
string categoryName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.GetCategoryModel(
new Gs2.Gs2Ranking.Request.GetCategoryModelRequest()
.WithNamespaceName(namespaceName)
.WithCategoryName(categoryName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzGetCategoryResult>(
r.Result == null ? null : Gs2.Unity.Gs2Ranking.Result.EzGetCategoryResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListCategories(
UnityAction<AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzListCategoriesResult>> callback,
string namespaceName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.DescribeCategoryModels(
new Gs2.Gs2Ranking.Request.DescribeCategoryModelsRequest()
.WithNamespaceName(namespaceName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzListCategoriesResult>(
r.Result == null ? null : Gs2.Unity.Gs2Ranking.Result.EzListCategoriesResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListSubscribes(
UnityAction<AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzListSubscribesResult>> callback,
IGameSession session,
string namespaceName,
string categoryName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeSubscribesByCategoryName(
new Gs2.Gs2Ranking.Request.DescribeSubscribesByCategoryNameRequest()
.WithNamespaceName(namespaceName)
.WithCategoryName(categoryName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzListSubscribesResult>(
r.Result == null ? null : Gs2.Unity.Gs2Ranking.Result.EzListSubscribesResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Subscribe(
UnityAction<AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzSubscribeResult>> callback,
IGameSession session,
string namespaceName,
string categoryName,
string targetUserId
)
{
yield return _connection.Run(
callback,
session,
cb => _client.Subscribe(
new Gs2.Gs2Ranking.Request.SubscribeRequest()
.WithNamespaceName(namespaceName)
.WithCategoryName(categoryName)
.WithAccessToken(session.AccessToken.Token)
.WithTargetUserId(targetUserId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzSubscribeResult>(
r.Result == null ? null : Gs2.Unity.Gs2Ranking.Result.EzSubscribeResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Unsubscribe(
UnityAction<AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzUnsubscribeResult>> callback,
IGameSession session,
string namespaceName,
string categoryName,
string targetUserId
)
{
yield return _connection.Run(
callback,
session,
cb => _client.Unsubscribe(
new Gs2.Gs2Ranking.Request.UnsubscribeRequest()
.WithNamespaceName(namespaceName)
.WithCategoryName(categoryName)
.WithAccessToken(session.AccessToken.Token)
.WithTargetUserId(targetUserId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzUnsubscribeResult>(
r.Result == null ? null : Gs2.Unity.Gs2Ranking.Result.EzUnsubscribeResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetNearRanking(
UnityAction<AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzGetNearRankingResult>> callback,
string namespaceName,
string categoryName,
long score,
string additionalScopeName = null
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.DescribeNearRankings(
new Gs2.Gs2Ranking.Request.DescribeNearRankingsRequest()
.WithNamespaceName(namespaceName)
.WithCategoryName(categoryName)
.WithAdditionalScopeName(additionalScopeName)
.WithScore(score),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzGetNearRankingResult>(
r.Result == null ? null : Gs2.Unity.Gs2Ranking.Result.EzGetNearRankingResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetRank(
UnityAction<AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzGetRankResult>> callback,
IGameSession session,
string namespaceName,
string categoryName,
string scorerUserId,
string additionalScopeName = null,
string uniqueId = null
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetRanking(
new Gs2.Gs2Ranking.Request.GetRankingRequest()
.WithNamespaceName(namespaceName)
.WithCategoryName(categoryName)
.WithAdditionalScopeName(additionalScopeName)
.WithScorerUserId(scorerUserId)
.WithAccessToken(session.AccessToken.Token)
.WithUniqueId(uniqueId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzGetRankResult>(
r.Result == null ? null : Gs2.Unity.Gs2Ranking.Result.EzGetRankResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetRanking(
UnityAction<AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzGetRankingResult>> callback,
IGameSession session,
string namespaceName,
string categoryName,
string additionalScopeName = null,
int? limit = null,
string pageToken = null,
long? startIndex = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeRankings(
new Gs2.Gs2Ranking.Request.DescribeRankingsRequest()
.WithNamespaceName(namespaceName)
.WithCategoryName(categoryName)
.WithAdditionalScopeName(additionalScopeName)
.WithAccessToken(session.AccessToken.Token)
.WithLimit(limit)
.WithPageToken(pageToken)
.WithStartIndex(startIndex),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzGetRankingResult>(
r.Result == null ? null : Gs2.Unity.Gs2Ranking.Result.EzGetRankingResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator PutScore(
UnityAction<AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzPutScoreResult>> callback,
IGameSession session,
string namespaceName,
string categoryName,
long score,
string metadata = null
)
{
yield return _connection.Run(
callback,
session,
cb => _client.PutScore(
new Gs2.Gs2Ranking.Request.PutScoreRequest()
.WithNamespaceName(namespaceName)
.WithCategoryName(categoryName)
.WithAccessToken(session.AccessToken.Token)
.WithScore(score)
.WithMetadata(metadata),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzPutScoreResult>(
r.Result == null ? null : Gs2.Unity.Gs2Ranking.Result.EzPutScoreResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetScore(
UnityAction<AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzGetScoreResult>> callback,
IGameSession session,
string namespaceName,
string categoryName,
string scorerUserId,
string uniqueId = null
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetScore(
new Gs2.Gs2Ranking.Request.GetScoreRequest()
.WithNamespaceName(namespaceName)
.WithCategoryName(categoryName)
.WithAccessToken(session.AccessToken.Token)
.WithScorerUserId(scorerUserId)
.WithUniqueId(uniqueId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzGetScoreResult>(
r.Result == null ? null : Gs2.Unity.Gs2Ranking.Result.EzGetScoreResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListScores(
UnityAction<AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzListScoresResult>> callback,
IGameSession session,
string namespaceName,
string categoryName,
string scorerUserId,
int? limit = null,
string pageToken = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeScores(
new Gs2.Gs2Ranking.Request.DescribeScoresRequest()
.WithNamespaceName(namespaceName)
.WithCategoryName(categoryName)
.WithScorerUserId(scorerUserId)
.WithAccessToken(session.AccessToken.Token)
.WithLimit(limit)
.WithPageToken(pageToken),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Ranking.Result.EzListScoresResult>(
r.Result == null ? null : Gs2.Unity.Gs2Ranking.Result.EzListScoresResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}