Repository URL to install this package:
Version:
2025.9.2 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2Schedule.Domain.Iterator;
using Gs2.Gs2Schedule.Request;
using Gs2.Gs2Schedule.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Util;
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif
namespace Gs2.Unity.Gs2Schedule.Domain.Model
{
public partial class EzUserGameSessionDomain {
private readonly Gs2.Gs2Schedule.Domain.Model.UserAccessTokenDomain _domain;
private readonly Gs2.Unity.Util.IGameSession _gameSession;
private readonly Gs2.Unity.Util.Gs2Connection _connection;
public string? NextPageToken => _domain.NextPageToken;
public string NamespaceName => _domain?.NamespaceName;
public string UserId => _domain?.UserId;
public EzUserGameSessionDomain(
Gs2.Gs2Schedule.Domain.Model.UserAccessTokenDomain domain,
Gs2.Unity.Util.IGameSession gameSession,
Gs2.Unity.Util.Gs2Connection connection
) {
this._domain = domain;
this._gameSession = gameSession;
this._connection = connection;
}
public Gs2Iterator<Gs2.Unity.Gs2Schedule.Model.EzTrigger> Triggers(
)
{
return new Gs2.Unity.Gs2Schedule.Domain.Iterator.EzListTriggersIterator(
this._domain,
this._gameSession,
this._connection
);
}
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Unity.Gs2Schedule.Model.EzTrigger> TriggersAsync(
)
{
return UniTaskAsyncEnumerable.Create<Gs2.Unity.Gs2Schedule.Model.EzTrigger>(async (writer, token) =>
{
var it = _domain.TriggersAsync(
).GetAsyncEnumerator();
while(
await this._connection.RunIteratorAsync(
this._gameSession,
async () =>
{
return await it.MoveNextAsync();
},
() => {
it = _domain.TriggersAsync(
).GetAsyncEnumerator();
}
)
)
{
await writer.YieldAsync(it.Current == null ? null : Gs2.Unity.Gs2Schedule.Model.EzTrigger.FromModel(it.Current));
}
});
}
#endif
public ulong SubscribeTriggers(
Action<Gs2.Unity.Gs2Schedule.Model.EzTrigger[]> callback
) {
return this._domain.SubscribeTriggers(
items => {
callback.Invoke(items.Select(Gs2.Unity.Gs2Schedule.Model.EzTrigger.FromModel).ToArray());
}
);
}
public void UnsubscribeTriggers(
ulong callbackId
) {
this._domain.UnsubscribeTriggers(
callbackId
);
}
public void InvalidateTriggers(
) {
this._domain.InvalidateTriggers(
);
}
public Gs2Iterator<Gs2.Unity.Gs2Schedule.Model.EzEvent> Events(
)
{
return new Gs2.Unity.Gs2Schedule.Domain.Iterator.EzListEventsIterator(
this._domain,
this._gameSession,
this._connection
);
}
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Unity.Gs2Schedule.Model.EzEvent> EventsAsync(
)
{
return UniTaskAsyncEnumerable.Create<Gs2.Unity.Gs2Schedule.Model.EzEvent>(async (writer, token) =>
{
var it = _domain.EventsAsync(
).GetAsyncEnumerator();
while(
await this._connection.RunIteratorAsync(
this._gameSession,
async () =>
{
return await it.MoveNextAsync();
},
() => {
it = _domain.EventsAsync(
).GetAsyncEnumerator();
}
)
)
{
await writer.YieldAsync(it.Current == null ? null : Gs2.Unity.Gs2Schedule.Model.EzEvent.FromModel(it.Current));
}
});
}
#endif
public ulong SubscribeEvents(
Action<Gs2.Unity.Gs2Schedule.Model.EzEvent[]> callback
) {
return this._domain.SubscribeEvents(
items => {
callback.Invoke(items.Select(Gs2.Unity.Gs2Schedule.Model.EzEvent.FromModel).ToArray());
}
);
}
public void UnsubscribeEvents(
ulong callbackId
) {
this._domain.UnsubscribeEvents(
callbackId
);
}
public void InvalidateEvents(
) {
this._domain.InvalidateEvents(
);
}
public Gs2.Unity.Gs2Schedule.Domain.Model.EzTriggerGameSessionDomain Trigger(
string triggerName
) {
return new Gs2.Unity.Gs2Schedule.Domain.Model.EzTriggerGameSessionDomain(
_domain.Trigger(
triggerName
),
this._gameSession,
this._connection
);
}
public Gs2.Unity.Gs2Schedule.Domain.Model.EzEventGameSessionDomain Event(
string eventName,
bool isInSchedule = true
) {
return new Gs2.Unity.Gs2Schedule.Domain.Model.EzEventGameSessionDomain(
_domain.Event(
eventName,
isInSchedule
),
this._gameSession,
this._connection
);
}
}
}