Repository URL to install this package:
Version:
2025.9.2 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
#if UNITY_INCLUDE_TESTS
using UnityEditor;
#endif
using UnityEngine;
namespace Gs2.Unity.Gs2Schedule.ScriptableObject
{
[CreateAssetMenu(fileName = "EventMaster", menuName = "Game Server Services/Gs2Schedule/EventMaster")]
public class EventMaster : UnityEngine.ScriptableObject
{
public Namespace Namespace;
public string eventName;
public string NamespaceName => this.Namespace.NamespaceName;
public string EventName => this.eventName;
#if UNITY_INCLUDE_TESTS
public static EventMaster Load(
string assetPath
)
{
return Instantiate(
AssetDatabase.LoadAssetAtPath<EventMaster>(assetPath)
);
}
#endif
public static EventMaster New(
Namespace Namespace,
string eventName
)
{
var instance = CreateInstance<EventMaster>();
instance.name = "Runtime";
instance.Namespace = Namespace;
instance.eventName = eventName;
return instance;
}
public EventMaster Clone()
{
var instance = CreateInstance<EventMaster>();
instance.name = "Runtime";
instance.Namespace = Namespace;
instance.eventName = eventName;
return instance;
}
}
}