Repository URL to install this package:
Version:
2025.9.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
#pragma warning disable CS0169, CS0168
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2SkillTree.Domain.Iterator;
using Gs2.Gs2SkillTree.Request;
using Gs2.Gs2SkillTree.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Util;
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif
namespace Gs2.Unity.Gs2SkillTree.Domain.Model
{
public partial class EzNamespaceDomain {
private readonly Gs2.Gs2SkillTree.Domain.Model.NamespaceDomain _domain;
private readonly Gs2.Unity.Util.Gs2Connection _connection;
public string? Status => _domain.Status;
public string? Url => _domain.Url;
public string? UploadToken => _domain.UploadToken;
public string? UploadUrl => _domain.UploadUrl;
public string? NextPageToken => _domain.NextPageToken;
public string NamespaceName => _domain?.NamespaceName;
public EzNamespaceDomain(
Gs2.Gs2SkillTree.Domain.Model.NamespaceDomain domain,
Gs2.Unity.Util.Gs2Connection connection
) {
this._domain = domain;
this._connection = connection;
}
public Gs2Iterator<Gs2.Unity.Gs2SkillTree.Model.EzNodeModel> NodeModels(
)
{
return new Gs2.Unity.Gs2SkillTree.Domain.Iterator.EzListNodeModelsIterator(
this._domain,
this._connection
);
}
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Unity.Gs2SkillTree.Model.EzNodeModel> NodeModelsAsync(
)
{
return UniTaskAsyncEnumerable.Create<Gs2.Unity.Gs2SkillTree.Model.EzNodeModel>(async (writer, token) =>
{
var it = _domain.NodeModelsAsync(
).GetAsyncEnumerator();
while(
await this._connection.RunIteratorAsync(
null,
async () =>
{
return await it.MoveNextAsync();
},
() => {
it = _domain.NodeModelsAsync(
).GetAsyncEnumerator();
}
)
)
{
await writer.YieldAsync(it.Current == null ? null : Gs2.Unity.Gs2SkillTree.Model.EzNodeModel.FromModel(it.Current));
}
});
}
#endif
public ulong SubscribeNodeModels(
Action<Gs2.Unity.Gs2SkillTree.Model.EzNodeModel[]> callback
) {
return this._domain.SubscribeNodeModels(
items => {
callback.Invoke(items.Select(Gs2.Unity.Gs2SkillTree.Model.EzNodeModel.FromModel).ToArray());
}
);
}
public void UnsubscribeNodeModels(
ulong callbackId
) {
this._domain.UnsubscribeNodeModels(
callbackId
);
}
public void InvalidateNodeModels(
) {
this._domain.InvalidateNodeModels(
);
}
public Gs2.Unity.Gs2SkillTree.Domain.Model.EzNodeModelDomain NodeModel(
string nodeModelName
) {
return new Gs2.Unity.Gs2SkillTree.Domain.Model.EzNodeModelDomain(
_domain.NodeModel(
nodeModelName
),
this._connection
);
}
public Gs2.Unity.Gs2SkillTree.Domain.Model.EzUserDomain User(
string userId
) {
return new Gs2.Unity.Gs2SkillTree.Domain.Model.EzUserDomain(
_domain.User(
userId
),
this._connection
);
}
public EzUserGameSessionDomain Me(
Gs2.Unity.Util.IGameSession gameSession
) {
return new EzUserGameSessionDomain(
_domain.AccessToken(
gameSession.AccessToken
),
gameSession,
this._connection
);
}
}
}