Repository URL to install this package:
Version:
2025.8.5 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2Stamina;
using Gs2.Unity.Gs2Stamina.Model;
using Gs2.Unity.Gs2Stamina.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Stamina
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2StaminaWebSocketClient _client;
private readonly Gs2StaminaRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2StaminaWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2StaminaRestClient(connection.RestSession);
}
public IEnumerator GetStaminaModel(
UnityAction<AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzGetStaminaModelResult>> callback,
string namespaceName,
string staminaName
)
{
yield return _connection.Run(
callback,
null,
cb => _client.GetStaminaModel(
new Gs2.Gs2Stamina.Request.GetStaminaModelRequest()
.WithNamespaceName(namespaceName)
.WithStaminaName(staminaName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzGetStaminaModelResult>(
r.Result == null ? null : Gs2.Unity.Gs2Stamina.Result.EzGetStaminaModelResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListStaminaModels(
UnityAction<AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzListStaminaModelsResult>> callback,
string namespaceName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.DescribeStaminaModels(
new Gs2.Gs2Stamina.Request.DescribeStaminaModelsRequest()
.WithNamespaceName(namespaceName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzListStaminaModelsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Stamina.Result.EzListStaminaModelsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Apply(
UnityAction<AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzApplyResult>> callback,
IGameSession session,
string namespaceName,
string staminaName
)
{
yield return _connection.Run(
callback,
session,
cb => _client.ApplyStamina(
new Gs2.Gs2Stamina.Request.ApplyStaminaRequest()
.WithNamespaceName(namespaceName)
.WithStaminaName(staminaName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzApplyResult>(
r.Result == null ? null : Gs2.Unity.Gs2Stamina.Result.EzApplyResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Consume(
UnityAction<AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzConsumeResult>> callback,
IGameSession session,
string namespaceName,
string staminaName,
int consumeValue
)
{
yield return _connection.Run(
callback,
session,
cb => _client.ConsumeStamina(
new Gs2.Gs2Stamina.Request.ConsumeStaminaRequest()
.WithNamespaceName(namespaceName)
.WithStaminaName(staminaName)
.WithAccessToken(session.AccessToken.Token)
.WithConsumeValue(consumeValue),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzConsumeResult>(
r.Result == null ? null : Gs2.Unity.Gs2Stamina.Result.EzConsumeResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetStamina(
UnityAction<AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzGetStaminaResult>> callback,
IGameSession session,
string namespaceName,
string staminaName
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetStamina(
new Gs2.Gs2Stamina.Request.GetStaminaRequest()
.WithNamespaceName(namespaceName)
.WithStaminaName(staminaName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzGetStaminaResult>(
r.Result == null ? null : Gs2.Unity.Gs2Stamina.Result.EzGetStaminaResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListStaminas(
UnityAction<AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzListStaminasResult>> callback,
IGameSession session,
string namespaceName,
string pageToken = null,
int? limit = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeStaminas(
new Gs2.Gs2Stamina.Request.DescribeStaminasRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithPageToken(pageToken)
.WithLimit(limit),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzListStaminasResult>(
r.Result == null ? null : Gs2.Unity.Gs2Stamina.Result.EzListStaminasResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator SetMaxValue(
UnityAction<AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzSetMaxValueResult>> callback,
IGameSession session,
string namespaceName,
string staminaName,
string signedStatusBody,
string signedStatusSignature,
string keyId = null
)
{
yield return _connection.Run(
callback,
session,
cb => _client.SetMaxValueByStatus(
new Gs2.Gs2Stamina.Request.SetMaxValueByStatusRequest()
.WithNamespaceName(namespaceName)
.WithStaminaName(staminaName)
.WithAccessToken(session.AccessToken.Token)
.WithKeyId(keyId)
.WithSignedStatusBody(signedStatusBody)
.WithSignedStatusSignature(signedStatusSignature),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzSetMaxValueResult>(
r.Result == null ? null : Gs2.Unity.Gs2Stamina.Result.EzSetMaxValueResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator SetRecoverInterval(
UnityAction<AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzSetRecoverIntervalResult>> callback,
IGameSession session,
string namespaceName,
string staminaName,
string signedStatusBody,
string signedStatusSignature,
string keyId = null
)
{
yield return _connection.Run(
callback,
session,
cb => _client.SetRecoverIntervalByStatus(
new Gs2.Gs2Stamina.Request.SetRecoverIntervalByStatusRequest()
.WithNamespaceName(namespaceName)
.WithStaminaName(staminaName)
.WithAccessToken(session.AccessToken.Token)
.WithKeyId(keyId)
.WithSignedStatusBody(signedStatusBody)
.WithSignedStatusSignature(signedStatusSignature),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzSetRecoverIntervalResult>(
r.Result == null ? null : Gs2.Unity.Gs2Stamina.Result.EzSetRecoverIntervalResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator SetRecoverValue(
UnityAction<AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzSetRecoverValueResult>> callback,
IGameSession session,
string namespaceName,
string staminaName,
string signedStatusBody,
string signedStatusSignature,
string keyId = null
)
{
yield return _connection.Run(
callback,
session,
cb => _client.SetRecoverValueByStatus(
new Gs2.Gs2Stamina.Request.SetRecoverValueByStatusRequest()
.WithNamespaceName(namespaceName)
.WithStaminaName(staminaName)
.WithAccessToken(session.AccessToken.Token)
.WithKeyId(keyId)
.WithSignedStatusBody(signedStatusBody)
.WithSignedStatusSignature(signedStatusSignature),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Stamina.Result.EzSetRecoverValueResult>(
r.Result == null ? null : Gs2.Unity.Gs2Stamina.Result.EzSetRecoverValueResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}