Repository URL to install this package:
Version:
2025.9.1 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using Gs2.Gs2Stamina.Model;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Util.LitJson;
using UnityEngine;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Stamina.Model
{
[Preserve]
[System.Serializable]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public class EzStamina
{
[SerializeField]
public string StaminaName;
[SerializeField]
public int Value;
[SerializeField]
public int OverflowValue;
[SerializeField]
public int MaxValue;
[SerializeField]
public int RecoverIntervalMinutes;
[SerializeField]
public int RecoverValue;
[SerializeField]
public long NextRecoverAt;
public Gs2.Gs2Stamina.Model.Stamina ToModel()
{
return new Gs2.Gs2Stamina.Model.Stamina {
StaminaName = StaminaName,
Value = Value,
OverflowValue = OverflowValue,
MaxValue = MaxValue,
RecoverIntervalMinutes = RecoverIntervalMinutes,
RecoverValue = RecoverValue,
NextRecoverAt = NextRecoverAt,
};
}
public static EzStamina FromModel(Gs2.Gs2Stamina.Model.Stamina model)
{
return new EzStamina {
StaminaName = model.StaminaName == null ? null : model.StaminaName,
Value = model.Value ?? 0,
OverflowValue = model.OverflowValue ?? 0,
MaxValue = model.MaxValue ?? 0,
RecoverIntervalMinutes = model.RecoverIntervalMinutes ?? 0,
RecoverValue = model.RecoverValue ?? 0,
NextRecoverAt = model.NextRecoverAt ?? 0,
};
}
}
}