Repository URL to install this package:
Version:
2025.8.5 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2StateMachine;
using Gs2.Unity.Gs2StateMachine.Model;
using Gs2.Unity.Gs2StateMachine.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2StateMachine
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2StateMachineWebSocketClient _client;
private readonly Gs2StateMachineRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2StateMachineWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2StateMachineRestClient(connection.RestSession);
}
public IEnumerator Emit(
UnityAction<AsyncResult<Gs2.Unity.Gs2StateMachine.Result.EzEmitResult>> callback,
IGameSession session,
string namespaceName,
string statusName,
string eventName,
string args = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.Emit(
new Gs2.Gs2StateMachine.Request.EmitRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithStatusName(statusName)
.WithEventName(eventName)
.WithArgs(args),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2StateMachine.Result.EzEmitResult>(
r.Result == null ? null : Gs2.Unity.Gs2StateMachine.Result.EzEmitResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Exit(
UnityAction<AsyncResult<Gs2.Unity.Gs2StateMachine.Result.EzExitResult>> callback,
IGameSession session,
string namespaceName,
string statusName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.ExitStateMachine(
new Gs2.Gs2StateMachine.Request.ExitStateMachineRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithStatusName(statusName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2StateMachine.Result.EzExitResult>(
r.Result == null ? null : Gs2.Unity.Gs2StateMachine.Result.EzExitResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetStatus(
UnityAction<AsyncResult<Gs2.Unity.Gs2StateMachine.Result.EzGetStatusResult>> callback,
IGameSession session,
string namespaceName,
string statusName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.GetStatus(
new Gs2.Gs2StateMachine.Request.GetStatusRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithStatusName(statusName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2StateMachine.Result.EzGetStatusResult>(
r.Result == null ? null : Gs2.Unity.Gs2StateMachine.Result.EzGetStatusResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListStatuses(
UnityAction<AsyncResult<Gs2.Unity.Gs2StateMachine.Result.EzListStatusesResult>> callback,
IGameSession session,
string namespaceName,
string status = null,
string pageToken = null,
int? limit = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeStatuses(
new Gs2.Gs2StateMachine.Request.DescribeStatusesRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithStatus(status)
.WithPageToken(pageToken)
.WithLimit(limit),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2StateMachine.Result.EzListStatusesResult>(
r.Result == null ? null : Gs2.Unity.Gs2StateMachine.Result.EzListStatusesResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Report(
UnityAction<AsyncResult<Gs2.Unity.Gs2StateMachine.Result.EzReportResult>> callback,
IGameSession session,
string namespaceName,
string statusName,
List<Gs2.Unity.Gs2StateMachine.Model.EzEvent> events = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.Report(
new Gs2.Gs2StateMachine.Request.ReportRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithStatusName(statusName)
.WithEvents(events?.Select(v => {
return v?.ToModel();
}).ToArray()),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2StateMachine.Result.EzReportResult>(
r.Result == null ? null : Gs2.Unity.Gs2StateMachine.Result.EzReportResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}