Repository URL to install this package:
|
Version:
2024.2.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
#if UNITY_INCLUDE_TESTS
using UnityEditor;
#endif
using UnityEngine;
namespace Gs2.Unity.Gs2Chat.ScriptableObject
{
[CreateAssetMenu(fileName = "Message", menuName = "Game Server Services/Gs2Chat/Message")]
public class Message : UnityEngine.ScriptableObject
{
public Room Room;
public string messageName;
public string NamespaceName => this.Room?.NamespaceName;
public string RoomName => this.Room?.RoomName;
public string Password => this.Room?.Password;
public string MessageName => this.messageName;
#if UNITY_INCLUDE_TESTS
public static Message Load(
string assetPath
)
{
return Instantiate(
AssetDatabase.LoadAssetAtPath<Message>(assetPath)
);
}
#endif
public static Message New(
Room Room,
string messageName
)
{
var instance = CreateInstance<Message>();
instance.name = "Runtime";
instance.Room = Room;
instance.messageName = messageName;
return instance;
}
public Message Clone()
{
var instance = CreateInstance<Message>();
instance.name = "Runtime";
instance.Room = Room;
instance.messageName = messageName;
return instance;
}
}
}