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io.gs2.unity.sdk / Gs2Lottery / Domain / Model / EzUserGameSessionDomain.Obsolete.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local

#pragma warning disable 1998

using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2Lottery.Domain.Iterator;
using Gs2.Gs2Lottery.Request;
using Gs2.Gs2Lottery.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Util;
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif

namespace Gs2.Unity.Gs2Lottery.Domain.Model
{

    public partial class EzUserGameSessionDomain {
#if UNITY_2017_1_OR_NEWER
        [Obsolete("Probabilities() -> Lottery().Probabilities()")]
        public Gs2Iterator<Gs2.Unity.Gs2Lottery.Model.EzProbability> Probabilities(
            string lotteryName
        )
        {
            return this.Lottery(
                lotteryName
            ).Probabilities();
        }
#endif

#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
        [Obsolete("ProbabilitiesAsync() -> Lottery().ProbabilitiesAsync()")]
    #if GS2_ENABLE_UNITASK
        public IUniTaskAsyncEnumerable<Gs2.Unity.Gs2Lottery.Model.EzProbability> ProbabilitiesAsync(
    #else
        public DescribeProbabilitiesIterator ProbabilitiesAsync(
    #endif
            string lotteryName
        ) {
            return this.Lottery(
                lotteryName
            ).ProbabilitiesAsync();
        }
#endif
        
        [Obsolete("SubscribeProbabilities() -> Lottery().SubscribeProbabilities()")]
        public ulong SubscribeProbabilities(
            Action<Gs2.Unity.Gs2Lottery.Model.EzProbability[]> callback,
            string lotteryName
        )
        {
            return this.Lottery(
                lotteryName
            ).SubscribeProbabilities(
                callback
            );
        }
        
        [Obsolete("UnsubscribeProbabilities() -> Lottery().UnsubscribeProbabilities()")]
        public void UnsubscribeProbabilities(
            ulong callbackId,
            string lotteryName
        )
        {
            this.Lottery(
                lotteryName
            ).UnsubscribeProbabilities(
                callbackId
            );
        }
    }
}