Repository URL to install this package:
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Version:
2024.2.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2Lottery.Domain.Iterator;
using Gs2.Gs2Lottery.Request;
using Gs2.Gs2Lottery.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Util;
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif
namespace Gs2.Unity.Gs2Lottery.Domain.Model
{
public partial class EzUserGameSessionDomain {
#if UNITY_2017_1_OR_NEWER
[Obsolete("Probabilities() -> Lottery().Probabilities()")]
public Gs2Iterator<Gs2.Unity.Gs2Lottery.Model.EzProbability> Probabilities(
string lotteryName
)
{
return this.Lottery(
lotteryName
).Probabilities();
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
[Obsolete("ProbabilitiesAsync() -> Lottery().ProbabilitiesAsync()")]
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Unity.Gs2Lottery.Model.EzProbability> ProbabilitiesAsync(
#else
public DescribeProbabilitiesIterator ProbabilitiesAsync(
#endif
string lotteryName
) {
return this.Lottery(
lotteryName
).ProbabilitiesAsync();
}
#endif
[Obsolete("SubscribeProbabilities() -> Lottery().SubscribeProbabilities()")]
public ulong SubscribeProbabilities(
Action<Gs2.Unity.Gs2Lottery.Model.EzProbability[]> callback,
string lotteryName
)
{
return this.Lottery(
lotteryName
).SubscribeProbabilities(
callback
);
}
[Obsolete("UnsubscribeProbabilities() -> Lottery().UnsubscribeProbabilities()")]
public void UnsubscribeProbabilities(
ulong callbackId,
string lotteryName
)
{
this.Lottery(
lotteryName
).UnsubscribeProbabilities(
callbackId
);
}
}
}