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io.gs2.unity.sdk / Gs2Guild / Domain / Iterator / EzListGuildsIterator.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 *
 * deny overwrite
 */
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local

#pragma warning disable 1998

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Domain;
using Gs2.Core.Util;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using UnityEngine.Scripting;

namespace Gs2.Unity.Gs2Guild.Domain.Iterator
{

    public class EzListGuildsIterator : Gs2Iterator<Gs2.Unity.Gs2Guild.Model.EzGuild>
    {
        private Gs2Iterator<Gs2.Gs2Guild.Model.Guild> _it;
        private readonly Gs2.Gs2Guild.Domain.Model.UserAccessTokenDomain _domain;
        private readonly Gs2.Unity.Util.IGameSession _gameSession;
        private readonly Gs2.Unity.Util.Gs2Connection _connection;
        private readonly string _guildModelName;
        private readonly string? _displayName;
        private readonly int[] _attributes1;
        private readonly int[] _attributes2;
        private readonly int[] _attributes3;
        private readonly int[] _attributes4;
        private readonly int[] _attributes5;
        private readonly string[] _joinPolicies;
        private readonly bool? _includeFullMembersGuild;

        public EzListGuildsIterator(
            Gs2.Gs2Guild.Domain.Model.UserAccessTokenDomain domain,
            Gs2.Unity.Util.IGameSession gameSession,
            Gs2.Unity.Util.Gs2Connection connection,
            string guildModelName,
            string? displayName = null,
            int[]? attributes1 = null,
            int[]? attributes2 = null,
            int[]? attributes3 = null,
            int[]? attributes4 = null,
            int[]? attributes5 = null,
            string[]? joinPolicies = null,
            bool? includeFullMembersGuild = null
        )
        {
            _domain = domain;
            _gameSession = gameSession;
            _connection = connection;
            _guildModelName = guildModelName;
            _displayName = displayName;
            _attributes1 = attributes1;
            _attributes2 = attributes2;
            _attributes3 = attributes3;
            _attributes4 = attributes4;
            _attributes5 = attributes5;
            _joinPolicies = joinPolicies;
            _includeFullMembersGuild = includeFullMembersGuild;
            _it = _domain.SearchGuilds(
                guildModelName,
                displayName,
                attributes1,
                attributes2,
                attributes3,
                attributes4,
                attributes5,
                joinPolicies,
                includeFullMembersGuild
            );
        }

        public override bool HasNext()
        {
            return _it.HasNext();
        }

        protected override IEnumerator Next(Action<AsyncResult<Gs2.Unity.Gs2Guild.Model.EzGuild>> callback)
        {
            yield return _connection.RunIterator(
                _gameSession,
                _it,
                () =>
                {
                    return _it = _domain.SearchGuilds(
                        this._guildModelName,
                        this._displayName,
                        this._attributes1,
                        this._attributes2,
                        this._attributes3,
                        this._attributes4,
                        this._attributes5,
                        this._joinPolicies,
                        this._includeFullMembersGuild
                    );
                }
            );
            callback.Invoke(
                new AsyncResult<Gs2.Unity.Gs2Guild.Model.EzGuild>(
                    _it.Current == null ? null : Gs2.Unity.Gs2Guild.Model.EzGuild.FromModel(_it.Current),
                    _it.Error
                )
            );
        }
    }

}