Repository URL to install this package:
Version:
2025.1.5 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
#if UNITY_INCLUDE_TESTS
using UnityEditor;
#endif
using UnityEngine;
namespace Gs2.Unity.Gs2Ranking.ScriptableObject
{
[CreateAssetMenu(fileName = "OwnScore", menuName = "Game Server Services/Gs2Ranking/OwnScore")]
public class OwnScore : UnityEngine.ScriptableObject
{
public CategoryModel CategoryModel;
public string scorerUserId;
public string uniqueId;
public string NamespaceName => this.CategoryModel.NamespaceName;
public string CategoryName => this.CategoryModel.CategoryName;
public string ScorerUserId => this.scorerUserId;
public string UniqueId => this.uniqueId;
#if UNITY_INCLUDE_TESTS
public static OwnScore Load(
string assetPath
)
{
return Instantiate(
AssetDatabase.LoadAssetAtPath<OwnScore>(assetPath)
);
}
#endif
public static OwnScore New(
CategoryModel CategoryModel,
string scorerUserId,
string uniqueId
)
{
var instance = CreateInstance<OwnScore>();
instance.name = "Runtime";
instance.CategoryModel = CategoryModel;
instance.scorerUserId = scorerUserId;
instance.uniqueId = uniqueId;
return instance;
}
public OwnScore Clone()
{
var instance = CreateInstance<OwnScore>();
instance.name = "Runtime";
instance.CategoryModel = CategoryModel;
instance.scorerUserId = scorerUserId;
instance.uniqueId = uniqueId;
return instance;
}
}
}