Repository URL to install this package:
Version:
2025.1.5 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2Ranking2.Domain.Iterator;
using Gs2.Gs2Ranking2.Request;
using Gs2.Gs2Ranking2.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Util;
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif
namespace Gs2.Unity.Gs2Ranking2.Domain.Model
{
public partial class EzSubscribeRankingSeasonGameSessionDomain {
private readonly Gs2.Gs2Ranking2.Domain.Model.SubscribeRankingSeasonAccessTokenDomain _domain;
private readonly Gs2.Unity.Util.IGameSession _gameSession;
private readonly Gs2.Unity.Util.Gs2Connection _connection;
public string? NextPageToken => _domain.NextPageToken;
public string NamespaceName => _domain?.NamespaceName;
public string UserId => _domain?.UserId;
public string RankingName => _domain?.RankingName;
public long? Season => _domain?.Season;
public EzSubscribeRankingSeasonGameSessionDomain(
Gs2.Gs2Ranking2.Domain.Model.SubscribeRankingSeasonAccessTokenDomain domain,
Gs2.Unity.Util.IGameSession gameSession,
Gs2.Unity.Util.Gs2Connection connection
) {
this._domain = domain;
this._gameSession = gameSession;
this._connection = connection;
}
[Obsolete("The name has been changed to PutSubscribeRankingFuture.")]
public IFuture<Gs2.Unity.Gs2Ranking2.Domain.Model.EzSubscribeRankingScoreGameSessionDomain> PutSubscribeRanking(
long score,
string? metadata = null
)
{
return PutSubscribeRankingFuture(
score,
metadata
);
}
public IFuture<Gs2.Unity.Gs2Ranking2.Domain.Model.EzSubscribeRankingScoreGameSessionDomain> PutSubscribeRankingFuture(
long score,
string? metadata = null
)
{
IEnumerator Impl(Gs2Future<Gs2.Unity.Gs2Ranking2.Domain.Model.EzSubscribeRankingScoreGameSessionDomain> self)
{
var future = this._connection.RunFuture(
this._gameSession,
() => this._domain.PutSubscribeRankingScoreFuture(
new PutSubscribeRankingScoreRequest()
.WithScore(score)
.WithMetadata(metadata)
)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
self.OnComplete(new Gs2.Unity.Gs2Ranking2.Domain.Model.EzSubscribeRankingScoreGameSessionDomain(
future.Result,
this._gameSession,
this._connection
));
}
return new Gs2InlineFuture<Gs2.Unity.Gs2Ranking2.Domain.Model.EzSubscribeRankingScoreGameSessionDomain>(Impl);
}
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Unity.Gs2Ranking2.Domain.Model.EzSubscribeRankingScoreGameSessionDomain> PutSubscribeRankingAsync(
long score,
string? metadata = null
) {
var result = await this._connection.RunAsync(
this._gameSession,
() => this._domain.PutSubscribeRankingScoreAsync(
new PutSubscribeRankingScoreRequest()
.WithScore(score)
.WithMetadata(metadata)
)
);
return new Gs2.Unity.Gs2Ranking2.Domain.Model.EzSubscribeRankingScoreGameSessionDomain(
result,
this._gameSession,
this._connection
);
}
#endif
public Gs2Iterator<Gs2.Unity.Gs2Ranking2.Model.EzSubscribeRankingData> SubscribeRankings(
)
{
return new Gs2.Unity.Gs2Ranking2.Domain.Iterator.EzListSubscribeRankingsIterator(
this._domain,
this._gameSession,
this._connection
);
}
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Unity.Gs2Ranking2.Model.EzSubscribeRankingData> SubscribeRankingsAsync(
)
{
return UniTaskAsyncEnumerable.Create<Gs2.Unity.Gs2Ranking2.Model.EzSubscribeRankingData>(async (writer, token) =>
{
var it = _domain.SubscribeRankingsAsync(
).GetAsyncEnumerator();
while(
await this._connection.RunIteratorAsync(
this._gameSession,
async () =>
{
return await it.MoveNextAsync();
},
() => {
it = _domain.SubscribeRankingsAsync(
).GetAsyncEnumerator();
}
)
)
{
await writer.YieldAsync(it.Current == null ? null : Gs2.Unity.Gs2Ranking2.Model.EzSubscribeRankingData.FromModel(it.Current));
}
});
}
#endif
public ulong SubscribeSubscribeRankings(
Action<Gs2.Unity.Gs2Ranking2.Model.EzSubscribeRankingData[]> callback
) {
return this._domain.SubscribeSubscribeRankings(
items => {
callback.Invoke(items.Select(Gs2.Unity.Gs2Ranking2.Model.EzSubscribeRankingData.FromModel).ToArray());
}
);
}
public void UnsubscribeSubscribeRankings(
ulong callbackId
) {
this._domain.UnsubscribeSubscribeRankings(
callbackId
);
}
public void InvalidateSubscribeRankings(
) {
this._domain.InvalidateSubscribeRankings(
);
}
public Gs2Iterator<Gs2.Unity.Gs2Ranking2.Model.EzSubscribeRankingScore> SubscribeRankingScores(
)
{
return new Gs2.Unity.Gs2Ranking2.Domain.Iterator.EzListSubscribeRankingScoresIterator(
this._domain,
this._gameSession,
this._connection
);
}
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Unity.Gs2Ranking2.Model.EzSubscribeRankingScore> SubscribeRankingScoresAsync(
)
{
return UniTaskAsyncEnumerable.Create<Gs2.Unity.Gs2Ranking2.Model.EzSubscribeRankingScore>(async (writer, token) =>
{
var it = _domain.SubscribeRankingScoresAsync(
).GetAsyncEnumerator();
while(
await this._connection.RunIteratorAsync(
this._gameSession,
async () =>
{
return await it.MoveNextAsync();
},
() => {
it = _domain.SubscribeRankingScoresAsync(
).GetAsyncEnumerator();
}
)
)
{
await writer.YieldAsync(it.Current == null ? null : Gs2.Unity.Gs2Ranking2.Model.EzSubscribeRankingScore.FromModel(it.Current));
}
});
}
#endif
public ulong SubscribeSubscribeRankingScores(
Action<Gs2.Unity.Gs2Ranking2.Model.EzSubscribeRankingScore[]> callback
) {
return this._domain.SubscribeSubscribeRankingScores(
items => {
callback.Invoke(items.Select(Gs2.Unity.Gs2Ranking2.Model.EzSubscribeRankingScore.FromModel).ToArray());
}
);
}
public void UnsubscribeSubscribeRankingScores(
ulong callbackId
) {
this._domain.UnsubscribeSubscribeRankingScores(
callbackId
);
}
public void InvalidateSubscribeRankingScores(
) {
this._domain.InvalidateSubscribeRankingScores(
);
}
public Gs2.Unity.Gs2Ranking2.Domain.Model.EzSubscribeRankingScoreGameSessionDomain SubscribeRankingScore(
) {
return new Gs2.Unity.Gs2Ranking2.Domain.Model.EzSubscribeRankingScoreGameSessionDomain(
_domain.SubscribeRankingScore(
),
this._gameSession,
this._connection
);
}
public Gs2.Unity.Gs2Ranking2.Domain.Model.EzSubscribeRankingDataGameSessionDomain SubscribeRankingData(
string scorerUserId
) {
return new Gs2.Unity.Gs2Ranking2.Domain.Model.EzSubscribeRankingDataGameSessionDomain(
_domain.SubscribeRankingData(
scorerUserId
),
this._gameSession,
this._connection
);
}
}
}