Repository URL to install this package:
Version:
2025.1.5 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable InconsistentNaming
// ReSharper disable Unity.NoNullPropagation
#pragma warning disable CS0109 // Member does not hide an inherited member; new keyword is not required
#pragma warning disable CS0108, CS0114
#if UNITY_INCLUDE_TESTS
using UnityEditor;
#endif
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Schedule.ScriptableObject
{
[CreateAssetMenu(fileName = "OwnTrigger", menuName = "Game Server Services/Gs2Schedule/OwnTrigger")]
public class OwnTrigger : UnityEngine.ScriptableObject
{
public Namespace Namespace;
public string triggerName;
public string NamespaceName => this.Namespace.NamespaceName;
public string TriggerName => this.triggerName;
#if UNITY_INCLUDE_TESTS
public static OwnTrigger Load(
string assetPath
)
{
return Instantiate(
AssetDatabase.LoadAssetAtPath<OwnTrigger>(assetPath)
);
}
#endif
public static OwnTrigger New(
Namespace @namespace,
string triggerName
)
{
var instance = CreateInstance<OwnTrigger>();
instance.name = "Runtime";
instance.Namespace = @namespace;
instance.triggerName = triggerName;
return instance;
}
public OwnTrigger Clone()
{
var instance = CreateInstance<OwnTrigger>();
instance.name = "Runtime";
instance.Namespace = Namespace;
instance.triggerName = triggerName;
return instance;
}
}
}