Repository URL to install this package:
Version:
2025.1.5 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
#if UNITY_INCLUDE_TESTS
using UnityEditor;
#endif
using UnityEngine;
namespace Gs2.Unity.Gs2Schedule.ScriptableObject
{
[CreateAssetMenu(fileName = "Trigger", menuName = "Game Server Services/Gs2Schedule/Trigger")]
public class Trigger : UnityEngine.ScriptableObject
{
public User User;
public string triggerName;
public string NamespaceName => this.User?.NamespaceName;
public string UserId => this.User?.UserId;
public string TriggerName => this.triggerName;
#if UNITY_INCLUDE_TESTS
public static Trigger Load(
string assetPath
)
{
return Instantiate(
AssetDatabase.LoadAssetAtPath<Trigger>(assetPath)
);
}
#endif
public static Trigger New(
User User,
string triggerName
)
{
var instance = CreateInstance<Trigger>();
instance.name = "Runtime";
instance.User = User;
instance.triggerName = triggerName;
return instance;
}
public Trigger Clone()
{
var instance = CreateInstance<Trigger>();
instance.name = "Runtime";
instance.User = User;
instance.triggerName = triggerName;
return instance;
}
}
}