Repository URL to install this package:
Version:
2025.1.5 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2SeasonRating;
using Gs2.Unity.Gs2SeasonRating.Model;
using Gs2.Unity.Gs2SeasonRating.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2SeasonRating
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2SeasonRatingWebSocketClient _client;
private readonly Gs2SeasonRatingRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2SeasonRatingWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2SeasonRatingRestClient(connection.RestSession);
}
public IEnumerator GetSeasonModel(
UnityAction<AsyncResult<Gs2.Unity.Gs2SeasonRating.Result.EzGetSeasonModelResult>> callback,
string namespaceName,
string seasonName
)
{
yield return _connection.Run(
callback,
null,
cb => _client.GetSeasonModel(
new Gs2.Gs2SeasonRating.Request.GetSeasonModelRequest()
.WithNamespaceName(namespaceName)
.WithSeasonName(seasonName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2SeasonRating.Result.EzGetSeasonModelResult>(
r.Result == null ? null : Gs2.Unity.Gs2SeasonRating.Result.EzGetSeasonModelResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListSeasonModels(
UnityAction<AsyncResult<Gs2.Unity.Gs2SeasonRating.Result.EzListSeasonModelsResult>> callback,
string namespaceName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.DescribeSeasonModels(
new Gs2.Gs2SeasonRating.Request.DescribeSeasonModelsRequest()
.WithNamespaceName(namespaceName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2SeasonRating.Result.EzListSeasonModelsResult>(
r.Result == null ? null : Gs2.Unity.Gs2SeasonRating.Result.EzListSeasonModelsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator CreateVote(
UnityAction<AsyncResult<Gs2.Unity.Gs2SeasonRating.Result.EzCreateVoteResult>> callback,
IGameSession session,
string namespaceName,
string seasonName,
int numberOfPlayer,
string sessionName = null,
string keyId = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.GetBallot(
new Gs2.Gs2SeasonRating.Request.GetBallotRequest()
.WithNamespaceName(namespaceName)
.WithSeasonName(seasonName)
.WithSessionName(sessionName)
.WithAccessToken(session.AccessToken.Token)
.WithNumberOfPlayer(numberOfPlayer)
.WithKeyId(keyId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2SeasonRating.Result.EzCreateVoteResult>(
r.Result == null ? null : Gs2.Unity.Gs2SeasonRating.Result.EzCreateVoteResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Vote(
UnityAction<AsyncResult<Gs2.Unity.Gs2SeasonRating.Result.EzVoteResult>> callback,
string namespaceName,
string ballotBody,
string ballotSignature,
List<Gs2.Unity.Gs2SeasonRating.Model.EzGameResult> gameResults = null,
string keyId = null
)
{
yield return _connection.Run(
callback,
null,
cb => _client.Vote(
new Gs2.Gs2SeasonRating.Request.VoteRequest()
.WithNamespaceName(namespaceName)
.WithBallotBody(ballotBody)
.WithBallotSignature(ballotSignature)
.WithGameResults(gameResults?.Select(v => {
return v?.ToModel();
}).ToArray())
.WithKeyId(keyId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2SeasonRating.Result.EzVoteResult>(
r.Result == null ? null : Gs2.Unity.Gs2SeasonRating.Result.EzVoteResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator VoteMultiple(
UnityAction<AsyncResult<Gs2.Unity.Gs2SeasonRating.Result.EzVoteMultipleResult>> callback,
string namespaceName,
List<Gs2.Unity.Gs2SeasonRating.Model.EzSignedBallot> signedBallots = null,
List<Gs2.Unity.Gs2SeasonRating.Model.EzGameResult> gameResults = null,
string keyId = null
)
{
yield return _connection.Run(
callback,
null,
cb => _client.VoteMultiple(
new Gs2.Gs2SeasonRating.Request.VoteMultipleRequest()
.WithNamespaceName(namespaceName)
.WithSignedBallots(signedBallots?.Select(v => {
return v?.ToModel();
}).ToArray())
.WithGameResults(gameResults?.Select(v => {
return v?.ToModel();
}).ToArray())
.WithKeyId(keyId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2SeasonRating.Result.EzVoteMultipleResult>(
r.Result == null ? null : Gs2.Unity.Gs2SeasonRating.Result.EzVoteMultipleResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}