Repository URL to install this package:
Version:
2025.1.5 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
#if UNITY_INCLUDE_TESTS
using UnityEditor;
#endif
using UnityEngine;
namespace Gs2.Unity.Gs2StateMachine.ScriptableObject
{
[CreateAssetMenu(fileName = "Status", menuName = "Game Server Services/Gs2StateMachine/Status")]
public class Status : UnityEngine.ScriptableObject
{
public User User;
public string statusName;
public string NamespaceName => this.User?.NamespaceName;
public string UserId => this.User?.UserId;
public string StatusName => this.statusName;
#if UNITY_INCLUDE_TESTS
public static Status Load(
string assetPath
)
{
return Instantiate(
AssetDatabase.LoadAssetAtPath<Status>(assetPath)
);
}
#endif
public static Status New(
User User,
string statusName
)
{
var instance = CreateInstance<Status>();
instance.name = "Runtime";
instance.User = User;
instance.statusName = statusName;
return instance;
}
public Status Clone()
{
var instance = CreateInstance<Status>();
instance.name = "Runtime";
instance.User = User;
instance.statusName = statusName;
return instance;
}
}
}