Repository URL to install this package:
|
Version:
2025.3.11 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
using Gs2.Core.Control;
using Gs2.Util.LitJson;
using UnityEngine;
#if UNITY_INCLUDE_TESTS
using UnityEditor;
#endif
namespace Gs2.Unity.UiKit.Core.Acquire
{
public class AcquireAction : ScriptableObject
{
public string action;
public string request;
public string Action => this.action;
public string Request => this.request;
#if UNITY_INCLUDE_TESTS
public static AcquireAction Load(
string assetPath
)
{
return Instantiate(
AssetDatabase.LoadAssetAtPath<AcquireAction>(assetPath)
);
}
#endif
public static AcquireAction New(
string action,
string request
)
{
var instance = CreateInstance<AcquireAction>();
instance.name = "Runtime";
instance.action = action;
instance.request = request;
return instance;
}
public AcquireAction Clone()
{
var instance = CreateInstance<AcquireAction>();
instance.name = "Runtime";
instance.action = action;
instance.request = request;
return instance;
}
private Gs2Request ToRequest() {
return new Gs2.Core.Model.AcquireAction {
Action = Action,
Request = Request,
}.ToRequest();
}
public string Id => ToRequest().UniqueKey();
}
}