Repository URL to install this package:
Version:
2025.3.13 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2Showcase;
using Gs2.Unity.Gs2Showcase.Model;
using Gs2.Unity.Gs2Showcase.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Showcase
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2ShowcaseWebSocketClient _client;
private readonly Gs2ShowcaseRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2ShowcaseWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2ShowcaseRestClient(connection.RestSession);
}
public IEnumerator Buy(
UnityAction<AsyncResult<Gs2.Unity.Gs2Showcase.Result.EzBuyResult>> callback,
IGameSession session,
string namespaceName,
string showcaseName,
string displayItemId = null,
int? quantity = null,
List<Gs2.Unity.Gs2Showcase.Model.EzConfig> config = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.Buy(
new Gs2.Gs2Showcase.Request.BuyRequest()
.WithNamespaceName(namespaceName)
.WithShowcaseName(showcaseName)
.WithAccessToken(session.AccessToken.Token)
.WithDisplayItemId(displayItemId)
.WithQuantity(quantity)
.WithConfig(config?.Select(v => {
return v?.ToModel();
}).ToArray()),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Showcase.Result.EzBuyResult>(
r.Result == null ? null : Gs2.Unity.Gs2Showcase.Result.EzBuyResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetShowcase(
UnityAction<AsyncResult<Gs2.Unity.Gs2Showcase.Result.EzGetShowcaseResult>> callback,
IGameSession session,
string namespaceName,
string showcaseName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.GetShowcase(
new Gs2.Gs2Showcase.Request.GetShowcaseRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithShowcaseName(showcaseName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Showcase.Result.EzGetShowcaseResult>(
r.Result == null ? null : Gs2.Unity.Gs2Showcase.Result.EzGetShowcaseResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetRandomShowcaseDisplayItem(
UnityAction<AsyncResult<Gs2.Unity.Gs2Showcase.Result.EzGetRandomShowcaseDisplayItemResult>> callback,
IGameSession session,
string namespaceName,
string showcaseName,
string displayItemName = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.GetRandomDisplayItem(
new Gs2.Gs2Showcase.Request.GetRandomDisplayItemRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithShowcaseName(showcaseName)
.WithDisplayItemName(displayItemName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Showcase.Result.EzGetRandomShowcaseDisplayItemResult>(
r.Result == null ? null : Gs2.Unity.Gs2Showcase.Result.EzGetRandomShowcaseDisplayItemResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListRandomShowcaseDisplayItems(
UnityAction<AsyncResult<Gs2.Unity.Gs2Showcase.Result.EzListRandomShowcaseDisplayItemsResult>> callback,
IGameSession session,
string namespaceName,
string showcaseName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeRandomDisplayItems(
new Gs2.Gs2Showcase.Request.DescribeRandomDisplayItemsRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithShowcaseName(showcaseName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Showcase.Result.EzListRandomShowcaseDisplayItemsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Showcase.Result.EzListRandomShowcaseDisplayItemsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator RandomShowcaseBuy(
UnityAction<AsyncResult<Gs2.Unity.Gs2Showcase.Result.EzRandomShowcaseBuyResult>> callback,
IGameSession session,
string namespaceName,
string showcaseName,
string displayItemName = null,
int? quantity = null,
List<Gs2.Unity.Gs2Showcase.Model.EzConfig> config = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.RandomShowcaseBuy(
new Gs2.Gs2Showcase.Request.RandomShowcaseBuyRequest()
.WithNamespaceName(namespaceName)
.WithShowcaseName(showcaseName)
.WithAccessToken(session.AccessToken.Token)
.WithDisplayItemName(displayItemName)
.WithQuantity(quantity)
.WithConfig(config?.Select(v => {
return v?.ToModel();
}).ToArray()),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Showcase.Result.EzRandomShowcaseBuyResult>(
r.Result == null ? null : Gs2.Unity.Gs2Showcase.Result.EzRandomShowcaseBuyResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}