Repository URL to install this package:
|
Version:
2025.4.10 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2MegaField.Domain.Iterator;
using Gs2.Gs2MegaField.Request;
using Gs2.Gs2MegaField.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Util;
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif
namespace Gs2.Unity.Gs2MegaField.Domain.Model
{
public partial class EzSpatialGameSessionDomain {
private readonly Gs2.Gs2MegaField.Domain.Model.SpatialAccessTokenDomain _domain;
private readonly Gs2.Unity.Util.IGameSession _gameSession;
private readonly Gs2.Unity.Util.Gs2Connection _connection;
public string NamespaceName => _domain?.NamespaceName;
public string UserId => _domain?.UserId;
public string AreaModelName => _domain?.AreaModelName;
public string LayerModelName => _domain?.LayerModelName;
public EzSpatialGameSessionDomain(
Gs2.Gs2MegaField.Domain.Model.SpatialAccessTokenDomain domain,
Gs2.Unity.Util.IGameSession gameSession,
Gs2.Unity.Util.Gs2Connection connection
) {
this._domain = domain;
this._gameSession = gameSession;
this._connection = connection;
}
[Obsolete("The name has been changed to UpdateFuture.")]
public IFuture<Gs2.Unity.Gs2MegaField.Domain.Model.EzSpatialDomain[]> Update(
Gs2.Unity.Gs2MegaField.Model.EzMyPosition position,
Gs2.Unity.Gs2MegaField.Model.EzScope[] scopes = null
)
{
return UpdateFuture(
position,
scopes
);
}
public IFuture<Gs2.Unity.Gs2MegaField.Domain.Model.EzSpatialDomain[]> UpdateFuture(
Gs2.Unity.Gs2MegaField.Model.EzMyPosition position,
Gs2.Unity.Gs2MegaField.Model.EzScope[] scopes = null
)
{
IEnumerator Impl(Gs2Future<Gs2.Unity.Gs2MegaField.Domain.Model.EzSpatialDomain[]> self)
{
var future = this._connection.RunFuture(
this._gameSession,
() => this._domain.ActionFuture(
new ActionRequest()
.WithPosition(position?.ToModel())
.WithScopes(scopes?.Select(v => v.ToModel()).ToArray())
)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
self.OnComplete(future.Result.Select(v => new Gs2.Unity.Gs2MegaField.Domain.Model.EzSpatialDomain(
v,
_connection
)).ToArray());
}
return new Gs2InlineFuture<Gs2.Unity.Gs2MegaField.Domain.Model.EzSpatialDomain[]>(Impl);
}
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Unity.Gs2MegaField.Domain.Model.EzSpatialDomain[]> UpdateAsync(
Gs2.Unity.Gs2MegaField.Model.EzMyPosition position,
Gs2.Unity.Gs2MegaField.Model.EzScope[] scopes = null
) {
var result = await this._connection.RunAsync(
this._gameSession,
() => this._domain.ActionAsync(
new ActionRequest()
.WithPosition(position?.ToModel())
.WithScopes(scopes?.Select(v => v.ToModel()).ToArray())
)
);
return result.Select(v => new Gs2.Unity.Gs2MegaField.Domain.Model.EzSpatialDomain(
v,
this._connection
)).ToArray();
}
#endif
[Obsolete("The name has been changed to ModelFuture.")]
public IFuture<Gs2.Unity.Gs2MegaField.Model.EzSpatial> Model()
{
return ModelFuture();
}
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Unity.Gs2MegaField.Model.EzSpatial> ModelAsync()
{
var item = await this._connection.RunAsync(
this._gameSession,
async () =>
{
return await _domain.ModelAsync();
}
);
if (item == null) {
return null;
}
return Gs2.Unity.Gs2MegaField.Model.EzSpatial.FromModel(
item
);
}
#endif
public IFuture<Gs2.Unity.Gs2MegaField.Model.EzSpatial> ModelFuture()
{
IEnumerator Impl(Gs2Future<Gs2.Unity.Gs2MegaField.Model.EzSpatial> self)
{
var future = this._connection.RunFuture(
this._gameSession,
() => {
return _domain.ModelFuture();
}
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var item = future.Result;
if (item == null) {
self.OnComplete(null);
yield break;
}
self.OnComplete(Gs2.Unity.Gs2MegaField.Model.EzSpatial.FromModel(
item
));
}
return new Gs2InlineFuture<Gs2.Unity.Gs2MegaField.Model.EzSpatial>(Impl);
}
public ulong Subscribe(Action<Gs2.Unity.Gs2MegaField.Model.EzSpatial> callback)
{
return this._domain.Subscribe(item => {
callback.Invoke(Gs2.Unity.Gs2MegaField.Model.EzSpatial.FromModel(
item
));
});
}
public void Unsubscribe(ulong callbackId)
{
this._domain.Unsubscribe(callbackId);
}
}
}