Repository URL to install this package:
Version:
2025.4.5 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2Lottery.Domain.Iterator;
using Gs2.Gs2Lottery.Request;
using Gs2.Gs2Lottery.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Util;
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif
namespace Gs2.Unity.Gs2Lottery.Domain.Model
{
public partial class EzDrawnPrizeGameSessionDomain {
private readonly Gs2.Gs2Lottery.Domain.Model.DrawnPrizeDomain _domain;
private readonly Gs2.Unity.Util.Gs2Connection _connection;
public string NamespaceName => _domain?.NamespaceName;
public int Index => _domain?.Index ?? 0;
public EzDrawnPrizeGameSessionDomain(
Gs2.Gs2Lottery.Domain.Model.DrawnPrizeDomain domain,
Gs2.Unity.Util.Gs2Connection connection
) {
this._domain = domain;
this._connection = connection;
}
#if GS2_ENABLE_UNITASK
public IFuture<Gs2.Unity.Gs2Lottery.Model.EzDrawnPrize> Model()
{
IEnumerator Impl(Gs2Future<Gs2.Unity.Gs2Lottery.Model.EzDrawnPrize> self)
{
yield return ModelAsync().ToCoroutine(
self.OnComplete,
e => self.OnError((Gs2.Core.Exception.Gs2Exception)e)
);
}
return new Gs2InlineFuture<Gs2.Unity.Gs2Lottery.Model.EzDrawnPrize>(Impl);
}
public async UniTask<Gs2.Unity.Gs2Lottery.Model.EzDrawnPrize> ModelAsync()
{
var item = await _connection.RunAsync(
null,
async () =>
{
return await _domain.Model();
}
);
if (item == null) {
return null;
}
return Gs2.Unity.Gs2Lottery.Model.EzDrawnPrize.FromModel(
item
);
}
#else
public IFuture<Gs2.Unity.Gs2Lottery.Model.EzDrawnPrize> Model()
{
IEnumerator Impl(Gs2Future<Gs2.Unity.Gs2Lottery.Model.EzDrawnPrize> self)
{
var future = _connection.RunFuture(
null,
() => {
return _domain.Model();
}
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var item = future.Result;
if (item == null) {
self.OnComplete(null);
yield break;
}
self.OnComplete(Gs2.Unity.Gs2Lottery.Model.EzDrawnPrize.FromModel(
item
));
}
return new Gs2InlineFuture<Gs2.Unity.Gs2Lottery.Model.EzDrawnPrize>(Impl);
}
#endif
public ulong Subscribe(Action<Gs2.Unity.Gs2Lottery.Model.EzDrawnPrize> callback)
{
return this._domain.Subscribe(item => {
callback.Invoke(Gs2.Unity.Gs2Lottery.Model.EzDrawnPrize.FromModel(
item
));
});
}
public void Unsubscribe(ulong callbackId)
{
this._domain.Unsubscribe(callbackId);
}
}
}