Repository URL to install this package:
Version:
2025.5.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2Datastore;
using Gs2.Unity.Gs2Datastore.Model;
using Gs2.Unity.Gs2Datastore.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Datastore
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2DatastoreWebSocketClient _client;
private readonly Gs2DatastoreRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2DatastoreWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2DatastoreRestClient(connection.RestSession);
}
public IEnumerator DeleteDataObject(
UnityAction<AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzDeleteDataObjectResult>> callback,
IGameSession session,
string namespaceName,
string dataObjectName = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DeleteDataObject(
new Gs2.Gs2Datastore.Request.DeleteDataObjectRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithDataObjectName(dataObjectName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzDeleteDataObjectResult>(
r.Result == null ? null : Gs2.Unity.Gs2Datastore.Result.EzDeleteDataObjectResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator DoneUpload(
UnityAction<AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzDoneUploadResult>> callback,
IGameSession session,
string namespaceName,
string dataObjectName = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DoneUpload(
new Gs2.Gs2Datastore.Request.DoneUploadRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithDataObjectName(dataObjectName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzDoneUploadResult>(
r.Result == null ? null : Gs2.Unity.Gs2Datastore.Result.EzDoneUploadResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListMyDataObjects(
UnityAction<AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzListMyDataObjectsResult>> callback,
IGameSession session,
string namespaceName,
string status = null,
string pageToken = null,
int? limit = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeDataObjects(
new Gs2.Gs2Datastore.Request.DescribeDataObjectsRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithStatus(status)
.WithPageToken(pageToken)
.WithLimit(limit),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzListMyDataObjectsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Datastore.Result.EzListMyDataObjectsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator PrepareDownload(
UnityAction<AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzPrepareDownloadResult>> callback,
IGameSession session,
string namespaceName,
string dataObjectId
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.PrepareDownload(
new Gs2.Gs2Datastore.Request.PrepareDownloadRequest()
.WithNamespaceName(namespaceName)
.WithDataObjectId(dataObjectId)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzPrepareDownloadResult>(
r.Result == null ? null : Gs2.Unity.Gs2Datastore.Result.EzPrepareDownloadResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator PrepareDownloadByUserIdAndDataObjectName(
UnityAction<AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzPrepareDownloadByUserIdAndDataObjectNameResult>> callback,
string namespaceName,
string userId,
string dataObjectName = null
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.PrepareDownloadByUserIdAndDataObjectName(
new Gs2.Gs2Datastore.Request.PrepareDownloadByUserIdAndDataObjectNameRequest()
.WithNamespaceName(namespaceName)
.WithUserId(userId)
.WithDataObjectName(dataObjectName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzPrepareDownloadByUserIdAndDataObjectNameResult>(
r.Result == null ? null : Gs2.Unity.Gs2Datastore.Result.EzPrepareDownloadByUserIdAndDataObjectNameResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator PrepareDownloadOwnData(
UnityAction<AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzPrepareDownloadOwnDataResult>> callback,
IGameSession session,
string namespaceName,
string dataObjectName = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.PrepareDownloadOwnData(
new Gs2.Gs2Datastore.Request.PrepareDownloadOwnDataRequest()
.WithNamespaceName(namespaceName)
.WithDataObjectName(dataObjectName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzPrepareDownloadOwnDataResult>(
r.Result == null ? null : Gs2.Unity.Gs2Datastore.Result.EzPrepareDownloadOwnDataResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator PrepareReUpload(
UnityAction<AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzPrepareReUploadResult>> callback,
IGameSession session,
string namespaceName,
string dataObjectName = null,
string contentType = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.PrepareReUpload(
new Gs2.Gs2Datastore.Request.PrepareReUploadRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithDataObjectName(dataObjectName)
.WithContentType(contentType),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzPrepareReUploadResult>(
r.Result == null ? null : Gs2.Unity.Gs2Datastore.Result.EzPrepareReUploadResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator PrepareUpload(
UnityAction<AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzPrepareUploadResult>> callback,
IGameSession session,
string namespaceName,
string name = null,
string scope = null,
string contentType = null,
List<string> allowUserIds = null,
bool? updateIfExists = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.PrepareUpload(
new Gs2.Gs2Datastore.Request.PrepareUploadRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithName(name)
.WithScope(scope)
.WithContentType(contentType)
.WithAllowUserIds(allowUserIds?.Select(v => {
return v;
}).ToArray())
.WithUpdateIfExists(updateIfExists),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzPrepareUploadResult>(
r.Result == null ? null : Gs2.Unity.Gs2Datastore.Result.EzPrepareUploadResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator RestoreDataObject(
UnityAction<AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzRestoreDataObjectResult>> callback,
string namespaceName,
string dataObjectId
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.RestoreDataObject(
new Gs2.Gs2Datastore.Request.RestoreDataObjectRequest()
.WithNamespaceName(namespaceName)
.WithDataObjectId(dataObjectId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzRestoreDataObjectResult>(
r.Result == null ? null : Gs2.Unity.Gs2Datastore.Result.EzRestoreDataObjectResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator UpdateDataObject(
UnityAction<AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzUpdateDataObjectResult>> callback,
IGameSession session,
string namespaceName,
string scope = null,
List<string> allowUserIds = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.UpdateDataObject(
new Gs2.Gs2Datastore.Request.UpdateDataObjectRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithScope(scope)
.WithAllowUserIds(allowUserIds?.Select(v => {
return v;
}).ToArray()),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzUpdateDataObjectResult>(
r.Result == null ? null : Gs2.Unity.Gs2Datastore.Result.EzUpdateDataObjectResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListDataObjectHistories(
UnityAction<AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzListDataObjectHistoriesResult>> callback,
IGameSession session,
string namespaceName,
string dataObjectName = null,
string pageToken = null,
int? limit = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeDataObjectHistories(
new Gs2.Gs2Datastore.Request.DescribeDataObjectHistoriesRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithDataObjectName(dataObjectName)
.WithPageToken(pageToken)
.WithLimit(limit),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Datastore.Result.EzListDataObjectHistoriesResult>(
r.Result == null ? null : Gs2.Unity.Gs2Datastore.Result.EzListDataObjectHistoriesResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}