Repository URL to install this package:
Version:
2025.5.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2Enhance;
using Gs2.Unity.Gs2Enhance.Model;
using Gs2.Unity.Gs2Enhance.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Enhance
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2EnhanceWebSocketClient _client;
private readonly Gs2EnhanceRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2EnhanceWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2EnhanceRestClient(connection.RestSession);
}
public IEnumerator GetRateModel(
UnityAction<AsyncResult<Gs2.Unity.Gs2Enhance.Result.EzGetRateModelResult>> callback,
string namespaceName,
string rateName
)
{
yield return _connection.Run(
callback,
null,
cb => _client.GetRateModel(
new Gs2.Gs2Enhance.Request.GetRateModelRequest()
.WithNamespaceName(namespaceName)
.WithRateName(rateName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Enhance.Result.EzGetRateModelResult>(
r.Result == null ? null : Gs2.Unity.Gs2Enhance.Result.EzGetRateModelResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListRateModels(
UnityAction<AsyncResult<Gs2.Unity.Gs2Enhance.Result.EzListRateModelsResult>> callback,
string namespaceName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.DescribeRateModels(
new Gs2.Gs2Enhance.Request.DescribeRateModelsRequest()
.WithNamespaceName(namespaceName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Enhance.Result.EzListRateModelsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Enhance.Result.EzListRateModelsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator DeleteProgress(
UnityAction<AsyncResult<Gs2.Unity.Gs2Enhance.Result.EzDeleteProgressResult>> callback,
IGameSession session,
string namespaceName
)
{
yield return _connection.Run(
callback,
session,
cb => _client.DeleteProgress(
new Gs2.Gs2Enhance.Request.DeleteProgressRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Enhance.Result.EzDeleteProgressResult>(
r.Result == null ? null : Gs2.Unity.Gs2Enhance.Result.EzDeleteProgressResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator End(
UnityAction<AsyncResult<Gs2.Unity.Gs2Enhance.Result.EzEndResult>> callback,
IGameSession session,
string namespaceName,
List<Gs2.Unity.Gs2Enhance.Model.EzConfig> config = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.End(
new Gs2.Gs2Enhance.Request.EndRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithConfig(config?.Select(v => {
return v?.ToModel();
}).ToArray()),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Enhance.Result.EzEndResult>(
r.Result == null ? null : Gs2.Unity.Gs2Enhance.Result.EzEndResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetProgress(
UnityAction<AsyncResult<Gs2.Unity.Gs2Enhance.Result.EzGetProgressResult>> callback,
IGameSession session,
string namespaceName
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetProgress(
new Gs2.Gs2Enhance.Request.GetProgressRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Enhance.Result.EzGetProgressResult>(
r.Result == null ? null : Gs2.Unity.Gs2Enhance.Result.EzGetProgressResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Start(
UnityAction<AsyncResult<Gs2.Unity.Gs2Enhance.Result.EzStartResult>> callback,
IGameSession session,
string namespaceName,
string rateName,
string targetItemSetId,
List<Gs2.Unity.Gs2Enhance.Model.EzMaterial> materials = null,
bool? force = null,
List<Gs2.Unity.Gs2Enhance.Model.EzConfig> config = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.Start(
new Gs2.Gs2Enhance.Request.StartRequest()
.WithNamespaceName(namespaceName)
.WithRateName(rateName)
.WithTargetItemSetId(targetItemSetId)
.WithMaterials(materials?.Select(v => {
return v?.ToModel();
}).ToArray())
.WithAccessToken(session.AccessToken.Token)
.WithForce(force)
.WithConfig(config?.Select(v => {
return v?.ToModel();
}).ToArray()),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Enhance.Result.EzStartResult>(
r.Result == null ? null : Gs2.Unity.Gs2Enhance.Result.EzStartResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Enhance(
UnityAction<AsyncResult<Gs2.Unity.Gs2Enhance.Result.EzEnhanceResult>> callback,
IGameSession session,
string namespaceName,
string rateName,
string targetItemSetId,
List<Gs2.Unity.Gs2Enhance.Model.EzMaterial> materials,
List<Gs2.Unity.Gs2Enhance.Model.EzConfig> config = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DirectEnhance(
new Gs2.Gs2Enhance.Request.DirectEnhanceRequest()
.WithNamespaceName(namespaceName)
.WithRateName(rateName)
.WithAccessToken(session.AccessToken.Token)
.WithTargetItemSetId(targetItemSetId)
.WithMaterials(materials?.Select(v => {
return v?.ToModel();
}).ToArray())
.WithConfig(config?.Select(v => {
return v?.ToModel();
}).ToArray()),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Enhance.Result.EzEnhanceResult>(
r.Result == null ? null : Gs2.Unity.Gs2Enhance.Result.EzEnhanceResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}