Repository URL to install this package:
Version:
2025.5.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2Log.Domain.Iterator;
using Gs2.Gs2Log.Request;
using Gs2.Gs2Log.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Util;
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif
namespace Gs2.Unity.Gs2Log.Domain.Model
{
public partial class EzUserGameSessionDomain {
private readonly Gs2.Gs2Log.Domain.Model.UserAccessTokenDomain _domain;
private readonly Gs2.Unity.Util.IGameSession _gameSession;
private readonly Gs2.Unity.Util.Gs2Connection _connection;
public string? NextPageToken => _domain.NextPageToken;
public long? TotalCount => _domain.TotalCount;
public long? ScanSize => _domain.ScanSize;
public string NamespaceName => _domain?.NamespaceName;
public string UserId => _domain?.UserId;
public EzUserGameSessionDomain(
Gs2.Gs2Log.Domain.Model.UserAccessTokenDomain domain,
Gs2.Unity.Util.IGameSession gameSession,
Gs2.Unity.Util.Gs2Connection connection
) {
this._domain = domain;
this._gameSession = gameSession;
this._connection = connection;
}
[Obsolete("The name has been changed to SendInGameLogFuture.")]
public IFuture<Gs2.Unity.Gs2Log.Domain.Model.EzInGameLogGameSessionDomain> SendInGameLog(
string payload,
Gs2.Unity.Gs2Log.Model.EzInGameLogTag[] tags = null
)
{
return SendInGameLogFuture(
payload,
tags
);
}
public IFuture<Gs2.Unity.Gs2Log.Domain.Model.EzInGameLogGameSessionDomain> SendInGameLogFuture(
string payload,
Gs2.Unity.Gs2Log.Model.EzInGameLogTag[] tags = null
)
{
IEnumerator Impl(Gs2Future<Gs2.Unity.Gs2Log.Domain.Model.EzInGameLogGameSessionDomain> self)
{
var future = this._connection.RunFuture(
this._gameSession,
() => this._domain.SendInGameLogFuture(
new SendInGameLogRequest()
.WithTags(tags?.Select(v => v.ToModel()).ToArray())
.WithPayload(payload)
)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
self.OnComplete(new Gs2.Unity.Gs2Log.Domain.Model.EzInGameLogGameSessionDomain(
future.Result,
this._gameSession,
this._connection
));
}
return new Gs2InlineFuture<Gs2.Unity.Gs2Log.Domain.Model.EzInGameLogGameSessionDomain>(Impl);
}
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Unity.Gs2Log.Domain.Model.EzInGameLogGameSessionDomain> SendInGameLogAsync(
string payload,
Gs2.Unity.Gs2Log.Model.EzInGameLogTag[] tags = null
) {
var result = await this._connection.RunAsync(
this._gameSession,
() => this._domain.SendInGameLogAsync(
new SendInGameLogRequest()
.WithTags(tags?.Select(v => v.ToModel()).ToArray())
.WithPayload(payload)
)
);
return new Gs2.Unity.Gs2Log.Domain.Model.EzInGameLogGameSessionDomain(
result,
this._gameSession,
this._connection
);
}
#endif
}
}