Repository URL to install this package:
Version:
2025.5.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2LoginReward.Domain.Iterator;
using Gs2.Gs2LoginReward.Request;
using Gs2.Gs2LoginReward.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Util;
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif
namespace Gs2.Unity.Gs2LoginReward.Domain.Model
{
public partial class EzBonusGameSessionDomain {
private readonly Gs2.Gs2LoginReward.Domain.Model.BonusAccessTokenDomain _domain;
private readonly Gs2.Unity.Util.IGameSession _gameSession;
private readonly Gs2.Unity.Util.Gs2Connection _connection;
public string NamespaceName => _domain?.NamespaceName;
public string UserId => _domain?.UserId;
public EzBonusGameSessionDomain(
Gs2.Gs2LoginReward.Domain.Model.BonusAccessTokenDomain domain,
Gs2.Unity.Util.IGameSession gameSession,
Gs2.Unity.Util.Gs2Connection connection
) {
this._domain = domain;
this._gameSession = gameSession;
this._connection = connection;
}
[Obsolete("The name has been changed to ReceiveFuture.")]
public IFuture<Gs2.Unity.Core.Domain.EzTransactionDomain> Receive(
string bonusModelName,
Gs2.Unity.Gs2LoginReward.Model.EzConfig[] config = null,
bool speculativeExecute = true
)
{
return ReceiveFuture(
bonusModelName,
config,
speculativeExecute
);
}
public IFuture<Gs2.Unity.Core.Domain.EzTransactionDomain> ReceiveFuture(
string bonusModelName,
Gs2.Unity.Gs2LoginReward.Model.EzConfig[] config = null,
bool speculativeExecute = true
)
{
IEnumerator Impl(Gs2Future<Gs2.Unity.Core.Domain.EzTransactionDomain> self)
{
var future = this._connection.RunFuture(
this._gameSession,
() => this._domain.ReceiveFuture(
new ReceiveRequest()
.WithBonusModelName(bonusModelName)
.WithConfig(config?.Select(v => v.ToModel()).ToArray()),
speculativeExecute
)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
self.OnComplete(future.Result == null ? null : new Gs2.Unity.Core.Domain.EzTransactionDomain(future.Result));
}
return new Gs2InlineFuture<Gs2.Unity.Core.Domain.EzTransactionDomain>(Impl);
}
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Unity.Core.Domain.EzTransactionDomain> ReceiveAsync(
string bonusModelName,
Gs2.Unity.Gs2LoginReward.Model.EzConfig[] config = null,
bool speculativeExecute = true
) {
var result = await this._connection.RunAsync(
this._gameSession,
() => this._domain.ReceiveAsync(
new ReceiveRequest()
.WithBonusModelName(bonusModelName)
.WithConfig(config?.Select(v => v.ToModel()).ToArray()),
speculativeExecute
)
);
return result == null ? null : new Gs2.Unity.Core.Domain.EzTransactionDomain(result);
}
#endif
[Obsolete("The name has been changed to MissedReceiveFuture.")]
public IFuture<Gs2.Unity.Core.Domain.EzTransactionDomain> MissedReceive(
string bonusModelName,
int? stepNumber = null,
Gs2.Unity.Gs2LoginReward.Model.EzConfig[] config = null,
bool speculativeExecute = true
)
{
return MissedReceiveFuture(
bonusModelName,
stepNumber,
config,
speculativeExecute
);
}
public IFuture<Gs2.Unity.Core.Domain.EzTransactionDomain> MissedReceiveFuture(
string bonusModelName,
int? stepNumber = null,
Gs2.Unity.Gs2LoginReward.Model.EzConfig[] config = null,
bool speculativeExecute = true
)
{
IEnumerator Impl(Gs2Future<Gs2.Unity.Core.Domain.EzTransactionDomain> self)
{
var future = this._connection.RunFuture(
this._gameSession,
() => this._domain.MissedReceiveFuture(
new MissedReceiveRequest()
.WithBonusModelName(bonusModelName)
.WithStepNumber(stepNumber)
.WithConfig(config?.Select(v => v.ToModel()).ToArray()),
speculativeExecute
)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
self.OnComplete(future.Result == null ? null : new Gs2.Unity.Core.Domain.EzTransactionDomain(future.Result));
}
return new Gs2InlineFuture<Gs2.Unity.Core.Domain.EzTransactionDomain>(Impl);
}
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Unity.Core.Domain.EzTransactionDomain> MissedReceiveAsync(
string bonusModelName,
int? stepNumber = null,
Gs2.Unity.Gs2LoginReward.Model.EzConfig[] config = null,
bool speculativeExecute = true
) {
var result = await this._connection.RunAsync(
this._gameSession,
() => this._domain.MissedReceiveAsync(
new MissedReceiveRequest()
.WithBonusModelName(bonusModelName)
.WithStepNumber(stepNumber)
.WithConfig(config?.Select(v => v.ToModel()).ToArray()),
speculativeExecute
)
);
return result == null ? null : new Gs2.Unity.Core.Domain.EzTransactionDomain(result);
}
#endif
}
}