Repository URL to install this package:
Version:
2025.5.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2Mission;
using Gs2.Unity.Gs2Mission.Model;
using Gs2.Unity.Gs2Mission.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Mission
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2MissionWebSocketClient _client;
private readonly Gs2MissionRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2MissionWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2MissionRestClient(connection.RestSession);
}
public IEnumerator BatchReceiveRewards(
UnityAction<AsyncResult<Gs2.Unity.Gs2Mission.Result.EzBatchReceiveRewardsResult>> callback,
IGameSession session,
string namespaceName,
string missionGroupName,
List<string> missionTaskNames,
List<Gs2.Unity.Gs2Mission.Model.EzConfig> config = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.BatchComplete(
new Gs2.Gs2Mission.Request.BatchCompleteRequest()
.WithNamespaceName(namespaceName)
.WithMissionGroupName(missionGroupName)
.WithMissionTaskNames(missionTaskNames?.Select(v => {
return v;
}).ToArray())
.WithAccessToken(session.AccessToken.Token)
.WithConfig(config?.Select(v => {
return v?.ToModel();
}).ToArray()),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Mission.Result.EzBatchReceiveRewardsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Mission.Result.EzBatchReceiveRewardsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator EvaluateComplete(
UnityAction<AsyncResult<Gs2.Unity.Gs2Mission.Result.EzEvaluateCompleteResult>> callback,
IGameSession session,
string namespaceName,
string missionGroupName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.EvaluateComplete(
new Gs2.Gs2Mission.Request.EvaluateCompleteRequest()
.WithNamespaceName(namespaceName)
.WithMissionGroupName(missionGroupName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Mission.Result.EzEvaluateCompleteResult>(
r.Result == null ? null : Gs2.Unity.Gs2Mission.Result.EzEvaluateCompleteResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetComplete(
UnityAction<AsyncResult<Gs2.Unity.Gs2Mission.Result.EzGetCompleteResult>> callback,
IGameSession session,
string namespaceName,
string missionGroupName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.GetComplete(
new Gs2.Gs2Mission.Request.GetCompleteRequest()
.WithNamespaceName(namespaceName)
.WithMissionGroupName(missionGroupName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Mission.Result.EzGetCompleteResult>(
r.Result == null ? null : Gs2.Unity.Gs2Mission.Result.EzGetCompleteResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListCompletes(
UnityAction<AsyncResult<Gs2.Unity.Gs2Mission.Result.EzListCompletesResult>> callback,
IGameSession session,
string namespaceName,
string pageToken = null,
int? limit = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeCompletes(
new Gs2.Gs2Mission.Request.DescribeCompletesRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithPageToken(pageToken)
.WithLimit(limit),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Mission.Result.EzListCompletesResult>(
r.Result == null ? null : Gs2.Unity.Gs2Mission.Result.EzListCompletesResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ReceiveRewards(
UnityAction<AsyncResult<Gs2.Unity.Gs2Mission.Result.EzReceiveRewardsResult>> callback,
IGameSession session,
string namespaceName,
string missionGroupName,
string missionTaskName,
List<Gs2.Unity.Gs2Mission.Model.EzConfig> config = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.Complete(
new Gs2.Gs2Mission.Request.CompleteRequest()
.WithNamespaceName(namespaceName)
.WithMissionGroupName(missionGroupName)
.WithMissionTaskName(missionTaskName)
.WithAccessToken(session.AccessToken.Token)
.WithConfig(config?.Select(v => {
return v?.ToModel();
}).ToArray()),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Mission.Result.EzReceiveRewardsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Mission.Result.EzReceiveRewardsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator DeleteCounter(
UnityAction<AsyncResult<Gs2.Unity.Gs2Mission.Result.EzDeleteCounterResult>> callback,
IGameSession session,
string namespaceName,
string counterName
)
{
yield return _connection.Run(
callback,
session,
cb => _client.DeleteCounter(
new Gs2.Gs2Mission.Request.DeleteCounterRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithCounterName(counterName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Mission.Result.EzDeleteCounterResult>(
r.Result == null ? null : Gs2.Unity.Gs2Mission.Result.EzDeleteCounterResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetCounter(
UnityAction<AsyncResult<Gs2.Unity.Gs2Mission.Result.EzGetCounterResult>> callback,
IGameSession session,
string namespaceName,
string counterName
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetCounter(
new Gs2.Gs2Mission.Request.GetCounterRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithCounterName(counterName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Mission.Result.EzGetCounterResult>(
r.Result == null ? null : Gs2.Unity.Gs2Mission.Result.EzGetCounterResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListCounters(
UnityAction<AsyncResult<Gs2.Unity.Gs2Mission.Result.EzListCountersResult>> callback,
IGameSession session,
string namespaceName,
string pageToken = null,
int? limit = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeCounters(
new Gs2.Gs2Mission.Request.DescribeCountersRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithPageToken(pageToken)
.WithLimit(limit),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Mission.Result.EzListCountersResult>(
r.Result == null ? null : Gs2.Unity.Gs2Mission.Result.EzListCountersResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetCounterModel(
UnityAction<AsyncResult<Gs2.Unity.Gs2Mission.Result.EzGetCounterModelResult>> callback,
string namespaceName,
string counterName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.GetCounterModel(
new Gs2.Gs2Mission.Request.GetCounterModelRequest()
.WithNamespaceName(namespaceName)
.WithCounterName(counterName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Mission.Result.EzGetCounterModelResult>(
r.Result == null ? null : Gs2.Unity.Gs2Mission.Result.EzGetCounterModelResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListCounterModels(
UnityAction<AsyncResult<Gs2.Unity.Gs2Mission.Result.EzListCounterModelsResult>> callback,
string namespaceName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.DescribeCounterModels(
new Gs2.Gs2Mission.Request.DescribeCounterModelsRequest()
.WithNamespaceName(namespaceName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Mission.Result.EzListCounterModelsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Mission.Result.EzListCounterModelsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetMissionGroupModel(
UnityAction<AsyncResult<Gs2.Unity.Gs2Mission.Result.EzGetMissionGroupModelResult>> callback,
string namespaceName,
string missionGroupName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.GetMissionGroupModel(
new Gs2.Gs2Mission.Request.GetMissionGroupModelRequest()
.WithNamespaceName(namespaceName)
.WithMissionGroupName(missionGroupName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Mission.Result.EzGetMissionGroupModelResult>(
r.Result == null ? null : Gs2.Unity.Gs2Mission.Result.EzGetMissionGroupModelResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListMissionGroupModels(
UnityAction<AsyncResult<Gs2.Unity.Gs2Mission.Result.EzListMissionGroupModelsResult>> callback,
string namespaceName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.DescribeMissionGroupModels(
new Gs2.Gs2Mission.Request.DescribeMissionGroupModelsRequest()
.WithNamespaceName(namespaceName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Mission.Result.EzListMissionGroupModelsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Mission.Result.EzListMissionGroupModelsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetMissionTaskModel(
UnityAction<AsyncResult<Gs2.Unity.Gs2Mission.Result.EzGetMissionTaskModelResult>> callback,
string namespaceName,
string missionGroupName,
string missionTaskName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.GetMissionTaskModel(
new Gs2.Gs2Mission.Request.GetMissionTaskModelRequest()
.WithNamespaceName(namespaceName)
.WithMissionGroupName(missionGroupName)
.WithMissionTaskName(missionTaskName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Mission.Result.EzGetMissionTaskModelResult>(
r.Result == null ? null : Gs2.Unity.Gs2Mission.Result.EzGetMissionTaskModelResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListMissionTaskModels(
UnityAction<AsyncResult<Gs2.Unity.Gs2Mission.Result.EzListMissionTaskModelsResult>> callback,
string namespaceName,
string missionGroupName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.DescribeMissionTaskModels(
new Gs2.Gs2Mission.Request.DescribeMissionTaskModelsRequest()
.WithNamespaceName(namespaceName)
.WithMissionGroupName(missionGroupName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Mission.Result.EzListMissionTaskModelsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Mission.Result.EzListMissionTaskModelsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}