Repository URL to install this package:
Version:
2025.5.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2Money;
using Gs2.Unity.Gs2Money.Model;
using Gs2.Unity.Gs2Money.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Money
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2MoneyWebSocketClient _client;
private readonly Gs2MoneyRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2MoneyWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2MoneyRestClient(connection.RestSession);
}
public IEnumerator Get(
UnityAction<AsyncResult<Gs2.Unity.Gs2Money.Result.EzGetResult>> callback,
IGameSession session,
string namespaceName,
int slot
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetWallet(
new Gs2.Gs2Money.Request.GetWalletRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithSlot(slot),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Money.Result.EzGetResult>(
r.Result == null ? null : Gs2.Unity.Gs2Money.Result.EzGetResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Withdraw(
UnityAction<AsyncResult<Gs2.Unity.Gs2Money.Result.EzWithdrawResult>> callback,
IGameSession session,
string namespaceName,
int slot,
int count,
bool? paidOnly = null
)
{
yield return _connection.Run(
callback,
session,
cb => _client.Withdraw(
new Gs2.Gs2Money.Request.WithdrawRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithSlot(slot)
.WithCount(count)
.WithPaidOnly(paidOnly),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Money.Result.EzWithdrawResult>(
r.Result == null ? null : Gs2.Unity.Gs2Money.Result.EzWithdrawResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}