Repository URL to install this package:
Version:
2025.5.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2SerialKey;
using Gs2.Unity.Gs2SerialKey.Model;
using Gs2.Unity.Gs2SerialKey.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2SerialKey
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2SerialKeyWebSocketClient _client;
private readonly Gs2SerialKeyRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2SerialKeyWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2SerialKeyRestClient(connection.RestSession);
}
public IEnumerator GetCampaignModel(
UnityAction<AsyncResult<Gs2.Unity.Gs2SerialKey.Result.EzGetCampaignModelResult>> callback,
string namespaceName,
string campaignModelName
)
{
yield return _connection.Run(
callback,
null,
cb => _client.GetCampaignModel(
new Gs2.Gs2SerialKey.Request.GetCampaignModelRequest()
.WithNamespaceName(namespaceName)
.WithCampaignModelName(campaignModelName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2SerialKey.Result.EzGetCampaignModelResult>(
r.Result == null ? null : Gs2.Unity.Gs2SerialKey.Result.EzGetCampaignModelResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Get(
UnityAction<AsyncResult<Gs2.Unity.Gs2SerialKey.Result.EzGetResult>> callback,
string namespaceName,
string code
)
{
yield return _connection.Run(
callback,
null,
cb => _client.GetSerialKey(
new Gs2.Gs2SerialKey.Request.GetSerialKeyRequest()
.WithNamespaceName(namespaceName)
.WithCode(code),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2SerialKey.Result.EzGetResult>(
r.Result == null ? null : Gs2.Unity.Gs2SerialKey.Result.EzGetResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator UseSerialCode(
UnityAction<AsyncResult<Gs2.Unity.Gs2SerialKey.Result.EzUseSerialCodeResult>> callback,
IGameSession session,
string namespaceName,
string code
)
{
yield return _connection.Run(
callback,
session,
cb => _client.Use(
new Gs2.Gs2SerialKey.Request.UseRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithCode(code),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2SerialKey.Result.EzUseSerialCodeResult>(
r.Result == null ? null : Gs2.Unity.Gs2SerialKey.Result.EzUseSerialCodeResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}