Repository URL to install this package:
Version:
2025.5.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using Gs2.Gs2SkillTree.Model;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Util.LitJson;
using UnityEngine;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2SkillTree.Model
{
[Preserve]
[System.Serializable]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public class EzStatus
{
[SerializeField]
public string StatusId;
[SerializeField]
public string UserId;
[SerializeField]
public List<string> ReleasedNodeNames;
public Gs2.Gs2SkillTree.Model.Status ToModel()
{
return new Gs2.Gs2SkillTree.Model.Status {
StatusId = StatusId,
UserId = UserId,
ReleasedNodeNames = ReleasedNodeNames?.Select(v => {
return v;
}).ToArray(),
};
}
public static EzStatus FromModel(Gs2.Gs2SkillTree.Model.Status model)
{
return new EzStatus {
StatusId = model.StatusId == null ? null : model.StatusId,
UserId = model.UserId == null ? null : model.UserId,
ReleasedNodeNames = model.ReleasedNodeNames == null ? new List<string>() : model.ReleasedNodeNames.Select(v => {
return v;
}).ToList(),
};
}
}
}