Repository URL to install this package:
Version:
2025.5.2 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2Ranking.Domain.Iterator;
using Gs2.Gs2Ranking.Request;
using Gs2.Gs2Ranking.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Util;
using UnityEngine.Scripting;
using System.Collections;
using Gs2.Unity.Gs2Ranking.Model;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif
namespace Gs2.Unity.Gs2Ranking.Domain.Model
{
public partial class EzUserGameSessionDomain {
#if GS2_ENABLE_UNITASK
public UniTask<Gs2.Unity.Gs2Ranking.Domain.Model.EzSubscribeUserGameSessionDomain> Subscribe(
string categoryName,
string targetUserId
) {
return SubscribeAsync(
categoryName,
targetUserId
);
}
#else
public IFuture<Gs2.Unity.Gs2Ranking.Domain.Model.EzSubscribeUserGameSessionDomain> Subscribe(
string categoryName,
string targetUserId
) {
return SubscribeFuture(
categoryName,
targetUserId
);
}
#endif
public IFuture<Gs2.Unity.Gs2Ranking.Domain.Model.EzSubscribeUserGameSessionDomain> SubscribeFuture(
string categoryName,
string targetUserId
) {
return this.RankingCategory(
categoryName
).SubscribeFuture(
targetUserId
);
}
#if GS2_ENABLE_UNITASK
public UniTask<Gs2.Unity.Gs2Ranking.Domain.Model.EzSubscribeUserGameSessionDomain> SubscribeAsync(
string categoryName,
string targetUserId
) {
return this.RankingCategory(
categoryName
).SubscribeAsync(
targetUserId
);
}
#endif
public Gs2Iterator<EzSubscribeUser> SubscribeUsers(
string categoryName
) {
return this.RankingCategory(
categoryName
).SubscribeUsers();
}
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<EzSubscribeUser> SubscribeUsersAsync(
string categoryName
) {
return this.RankingCategory(
categoryName
).SubscribeUsersAsync();
}
#endif
public Gs2.Unity.Gs2Ranking.Domain.Model.EzSubscribeUserGameSessionDomain SubscribeUser(
string categoryName,
string targetUserId
) {
return this.RankingCategory(
categoryName
).SubscribeUser(
targetUserId
);
}
public Gs2Iterator<EzRanking> Rankings(
string categoryName,
string? additionalScopeName = null
) {
return this.RankingCategory(
categoryName,
additionalScopeName
).Rankings();
}
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<EzRanking> RankingsAsync(
string categoryName,
string? additionalScopeName = null
) {
return this.RankingCategory(
categoryName,
additionalScopeName
).RankingsAsync();
}
#endif
public Gs2.Unity.Gs2Ranking.Domain.Model.EzRankingCategoryGameSessionDomain Ranking(
string categoryName,
string? additionalScopeName = null
) {
return this.RankingCategory(
categoryName,
additionalScopeName
);
}
}
}