Repository URL to install this package:
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Version:
2025.5.3 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0(the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System.Collections;
using Gs2.Core.Domain;
using Gs2.Gs2Auth.Model;
using Gs2.Gs2Guild;
using Gs2.Gs2Guild.Request;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading.Tasks;
#endif
namespace Gs2.Unity.Util
{
public class GuildGameSession : IGameSession
{
private readonly IGuildAuthenticator _authenticator;
public AccessToken AccessToken { get; protected set; }
private Gs2Connection _connection;
private IGameSession _userGameSession;
private string _guildName;
public GuildGameSession(
IGuildAuthenticator authenticator,
Gs2Connection connection,
IGameSession userGameSession,
string guildName
) {
this._authenticator = authenticator;
this._connection = connection;
this._userGameSession = userGameSession;
this._guildName = guildName;
}
public string UserId => this._userGameSession.UserId;
public string GuildName => this.AccessToken.UserId;
public Gs2Future RefreshFuture() {
IEnumerator Impl(Gs2Future self) {
var future = this._authenticator.AuthenticationFuture(
this._connection,
this._userGameSession,
this._guildName
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
AccessToken = future.Result;
}
return new Gs2InlineFuture(Impl);
}
#if GS2_ENABLE_UNITASK
public async UniTask RefreshAsync() {
AccessToken = await this._authenticator.AuthenticationAsync(
this._connection,
this._userGameSession,
this._guildName
);
}
#endif
public Gs2Future<bool> RefreshIfNeedRefreshFuture() {
IEnumerator Impl(Gs2Future<bool> self) {
if (this._authenticator == null || !this._authenticator.NeedReAuthentication) {
self.OnComplete(false);
yield break;
}
var future = RefreshFuture();
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
self.OnComplete(true);
}
return new Gs2InlineFuture<bool>(Impl);
}
#if GS2_ENABLE_UNITASK
public async UniTask<bool> RefreshIfNeedRefreshAsync() {
if (this._authenticator == null || !this._authenticator.NeedReAuthentication) {
return false;
}
await RefreshAsync();
return true;
}
#endif
}
}