Repository URL to install this package:
Version:
2025.7.3 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2Inbox;
using Gs2.Unity.Gs2Inbox.Model;
using Gs2.Unity.Gs2Inbox.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Inbox
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2InboxWebSocketClient _client;
private readonly Gs2InboxRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2InboxWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2InboxRestClient(connection.RestSession);
}
public IEnumerator BatchRead(
UnityAction<AsyncResult<Gs2.Unity.Gs2Inbox.Result.EzBatchReadResult>> callback,
IGameSession session,
string namespaceName,
List<string> messageNames
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.BatchReadMessages(
new Gs2.Gs2Inbox.Request.BatchReadMessagesRequest()
.WithNamespaceName(namespaceName)
.WithMessageNames(messageNames?.Select(v => {
return v;
}).ToArray())
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Inbox.Result.EzBatchReadResult>(
r.Result == null ? null : Gs2.Unity.Gs2Inbox.Result.EzBatchReadResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Delete(
UnityAction<AsyncResult<Gs2.Unity.Gs2Inbox.Result.EzDeleteResult>> callback,
IGameSession session,
string namespaceName,
string messageName = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DeleteMessage(
new Gs2.Gs2Inbox.Request.DeleteMessageRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithMessageName(messageName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Inbox.Result.EzDeleteResult>(
r.Result == null ? null : Gs2.Unity.Gs2Inbox.Result.EzDeleteResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Get(
UnityAction<AsyncResult<Gs2.Unity.Gs2Inbox.Result.EzGetResult>> callback,
IGameSession session,
string namespaceName,
string messageName = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.GetMessage(
new Gs2.Gs2Inbox.Request.GetMessageRequest()
.WithNamespaceName(namespaceName)
.WithMessageName(messageName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Inbox.Result.EzGetResult>(
r.Result == null ? null : Gs2.Unity.Gs2Inbox.Result.EzGetResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator List(
UnityAction<AsyncResult<Gs2.Unity.Gs2Inbox.Result.EzListResult>> callback,
IGameSession session,
string namespaceName,
bool? isRead = null,
string pageToken = null,
int? limit = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeMessages(
new Gs2.Gs2Inbox.Request.DescribeMessagesRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithIsRead(isRead)
.WithPageToken(pageToken)
.WithLimit(limit),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Inbox.Result.EzListResult>(
r.Result == null ? null : Gs2.Unity.Gs2Inbox.Result.EzListResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Read(
UnityAction<AsyncResult<Gs2.Unity.Gs2Inbox.Result.EzReadResult>> callback,
IGameSession session,
string namespaceName,
string messageName = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.ReadMessage(
new Gs2.Gs2Inbox.Request.ReadMessageRequest()
.WithNamespaceName(namespaceName)
.WithMessageName(messageName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Inbox.Result.EzReadResult>(
r.Result == null ? null : Gs2.Unity.Gs2Inbox.Result.EzReadResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ReceiveGlobalMessage(
UnityAction<AsyncResult<Gs2.Unity.Gs2Inbox.Result.EzReceiveGlobalMessageResult>> callback,
IGameSession session,
string namespaceName
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.ReceiveGlobalMessage(
new Gs2.Gs2Inbox.Request.ReceiveGlobalMessageRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Inbox.Result.EzReceiveGlobalMessageResult>(
r.Result == null ? null : Gs2.Unity.Gs2Inbox.Result.EzReceiveGlobalMessageResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}