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io.gs2.unity.sdk / Editor / ResourceTree / Gs2Lottery / Editor / PrizeLimitEditorExt.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */

using System.Globalization;
using Gs2.Core.Util;
using Gs2.Editor.ResourceTree.Core.Editor;
using UnityEditor;

namespace Gs2.Editor.ResourceTree.Gs2Lottery.Editor
{
    public static class PrizeLimitEditorExt
    {
        public static void OnGUI(Gs2.Gs2Lottery.Model.PrizeLimit item) {
            EditorGUI.BeginDisabledGroup(true);
            EditorGUILayout.TextField("PrizeLimitId", item.PrizeLimitId);
            EditorGUILayout.TextField("PrizeId", item.PrizeId);
            EditorGUILayout.TextField("DrawnCount", item.DrawnCount?.ToString());
            EditorGUILayout.TextField("CreatedAt", UnixTime.FromUnixTime(item.CreatedAt ?? 0).ToString(CultureInfo.CurrentUICulture));
            EditorGUILayout.TextField("UpdatedAt", UnixTime.FromUnixTime(item.UpdatedAt ?? 0).ToString(CultureInfo.CurrentUICulture));
            EditorGUILayout.TextField("Revision", item.Revision?.ToString());
            EditorGUI.EndDisabledGroup();
        }
    }
}