Repository URL to install this package:
Version:
2025.8.4 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2Account;
using Gs2.Unity.Gs2Account.Model;
using Gs2.Unity.Gs2Account.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Account
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2AccountWebSocketClient _client;
private readonly Gs2AccountRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2AccountWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2AccountRestClient(connection.RestSession);
}
public IEnumerator Authentication(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzAuthenticationResult>> callback,
string namespaceName,
string userId,
string password,
string keyId = null
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.Authentication(
new Gs2.Gs2Account.Request.AuthenticationRequest()
.WithNamespaceName(namespaceName)
.WithUserId(userId)
.WithKeyId(keyId)
.WithPassword(password),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzAuthenticationResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzAuthenticationResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Create(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzCreateResult>> callback,
string namespaceName
)
{
yield return _connection.Run(
callback,
null,
cb => _client.CreateAccount(
new Gs2.Gs2Account.Request.CreateAccountRequest()
.WithNamespaceName(namespaceName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzCreateResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzCreateResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator AddTakeOverSetting(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzAddTakeOverSettingResult>> callback,
IGameSession session,
string namespaceName,
int type,
string userIdentifier,
string password
)
{
yield return _connection.Run(
callback,
session,
cb => _client.CreateTakeOver(
new Gs2.Gs2Account.Request.CreateTakeOverRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithType(type)
.WithUserIdentifier(userIdentifier)
.WithPassword(password),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzAddTakeOverSettingResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzAddTakeOverSettingResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator AddTakeOverSettingOpenIdConnect(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzAddTakeOverSettingOpenIdConnectResult>> callback,
IGameSession session,
string namespaceName,
int type,
string idToken
)
{
yield return _connection.Run(
callback,
session,
cb => _client.CreateTakeOverOpenIdConnect(
new Gs2.Gs2Account.Request.CreateTakeOverOpenIdConnectRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithType(type)
.WithIdToken(idToken),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzAddTakeOverSettingOpenIdConnectResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzAddTakeOverSettingOpenIdConnectResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator DeleteTakeOverSetting(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzDeleteTakeOverSettingResult>> callback,
IGameSession session,
string namespaceName,
int type
)
{
yield return _connection.Run(
callback,
session,
cb => _client.DeleteTakeOver(
new Gs2.Gs2Account.Request.DeleteTakeOverRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithType(type),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzDeleteTakeOverSettingResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzDeleteTakeOverSettingResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator DoTakeOver(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzDoTakeOverResult>> callback,
string namespaceName,
int type,
string userIdentifier,
string password
)
{
yield return _connection.Run(
callback,
null,
cb => _client.DoTakeOver(
new Gs2.Gs2Account.Request.DoTakeOverRequest()
.WithNamespaceName(namespaceName)
.WithType(type)
.WithUserIdentifier(userIdentifier)
.WithPassword(password),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzDoTakeOverResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzDoTakeOverResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator DoTakeOverOpenIdConnect(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzDoTakeOverOpenIdConnectResult>> callback,
string namespaceName,
int type,
string idToken
)
{
yield return _connection.Run(
callback,
null,
cb => _client.DoTakeOverOpenIdConnect(
new Gs2.Gs2Account.Request.DoTakeOverOpenIdConnectRequest()
.WithNamespaceName(namespaceName)
.WithType(type)
.WithIdToken(idToken),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzDoTakeOverOpenIdConnectResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzDoTakeOverOpenIdConnectResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator Get(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzGetResult>> callback,
IGameSession session,
string namespaceName,
int type
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetTakeOver(
new Gs2.Gs2Account.Request.GetTakeOverRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithType(type),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzGetResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzGetResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetAuthorizationUrl(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzGetAuthorizationUrlResult>> callback,
IGameSession session,
string namespaceName,
int type
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetAuthorizationUrl(
new Gs2.Gs2Account.Request.GetAuthorizationUrlRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithType(type),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzGetAuthorizationUrlResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzGetAuthorizationUrlResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListTakeOverSettings(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzListTakeOverSettingsResult>> callback,
IGameSession session,
string namespaceName,
string pageToken = null,
int? limit = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeTakeOvers(
new Gs2.Gs2Account.Request.DescribeTakeOversRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithPageToken(pageToken)
.WithLimit(limit),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzListTakeOverSettingsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzListTakeOverSettingsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator UpdateTakeOverSetting(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzUpdateTakeOverSettingResult>> callback,
IGameSession session,
string namespaceName,
int type,
string oldPassword,
string password
)
{
yield return _connection.Run(
callback,
session,
cb => _client.UpdateTakeOver(
new Gs2.Gs2Account.Request.UpdateTakeOverRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithType(type)
.WithOldPassword(oldPassword)
.WithPassword(password),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzUpdateTakeOverSettingResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzUpdateTakeOverSettingResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator AddPlatformIdSetting(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzAddPlatformIdSettingResult>> callback,
IGameSession session,
string namespaceName,
int type,
string userIdentifier
)
{
yield return _connection.Run(
callback,
session,
cb => _client.CreatePlatformId(
new Gs2.Gs2Account.Request.CreatePlatformIdRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithType(type)
.WithUserIdentifier(userIdentifier),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzAddPlatformIdSettingResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzAddPlatformIdSettingResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator DeletePlatformIdSetting(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzDeletePlatformIdSettingResult>> callback,
IGameSession session,
string namespaceName,
int type
)
{
yield return _connection.Run(
callback,
session,
cb => _client.DeletePlatformId(
new Gs2.Gs2Account.Request.DeletePlatformIdRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithType(type),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzDeletePlatformIdSettingResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzDeletePlatformIdSettingResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator FindPlatformUser(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzFindPlatformUserResult>> callback,
IGameSession session,
string namespaceName,
int type,
string userIdentifier
)
{
yield return _connection.Run(
callback,
session,
cb => _client.FindPlatformId(
new Gs2.Gs2Account.Request.FindPlatformIdRequest()
.WithNamespaceName(namespaceName)
.WithType(type)
.WithUserIdentifier(userIdentifier),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzFindPlatformUserResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzFindPlatformUserResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetPlatformId(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzGetPlatformIdResult>> callback,
IGameSession session,
string namespaceName,
int type
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetPlatformId(
new Gs2.Gs2Account.Request.GetPlatformIdRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithType(type),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzGetPlatformIdResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzGetPlatformIdResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListPlatformIdSettings(
UnityAction<AsyncResult<Gs2.Unity.Gs2Account.Result.EzListPlatformIdSettingsResult>> callback,
IGameSession session,
string namespaceName,
string pageToken = null,
int? limit = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribePlatformIds(
new Gs2.Gs2Account.Request.DescribePlatformIdsRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithPageToken(pageToken)
.WithLimit(limit),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Account.Result.EzListPlatformIdSettingsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Account.Result.EzListPlatformIdSettingsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}