Repository URL to install this package:
|
Version:
2025.8.4 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
#if UNITY_INCLUDE_TESTS
using UnityEditor;
#endif
using UnityEngine;
namespace Gs2.Unity.Gs2Account.ScriptableObject
{
[CreateAssetMenu(fileName = "OwnTakeOver", menuName = "Game Server Services/Gs2Account/OwnTakeOver")]
public class OwnTakeOver : UnityEngine.ScriptableObject
{
public OwnAccount Account;
public int type;
public string NamespaceName => this.Account.NamespaceName;
public int Type => this.type;
#if UNITY_INCLUDE_TESTS
public static OwnTakeOver Load(
string assetPath
)
{
return Instantiate(
AssetDatabase.LoadAssetAtPath<OwnTakeOver>(assetPath)
);
}
#endif
public static OwnTakeOver New(
OwnAccount Account,
int type
)
{
var instance = CreateInstance<OwnTakeOver>();
instance.name = "Runtime";
instance.Account = Account;
instance.type = type;
return instance;
}
public OwnTakeOver Clone()
{
var instance = CreateInstance<OwnTakeOver>();
instance.name = "Runtime";
instance.Account = Account;
instance.type = type;
return instance;
}
}
}