Repository URL to install this package:
Version:
2025.9.3 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using Gs2.Gs2Dictionary;
using Gs2.Unity.Gs2Dictionary.Model;
using Gs2.Unity.Gs2Dictionary.Result;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Unity.Util;
using UnityEngine.Events;
using UnityEngine.Networking;
using UnityEngine.Scripting;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Dictionary
{
public class DisabledCertificateHandler : CertificateHandler {
protected override bool ValidateCertificate(byte[] certificateData)
{
return true;
}
}
[Preserve]
[SuppressMessage("ReSharper", "InconsistentNaming")]
public partial class Client
{
private readonly Gs2.Unity.Util.Gs2Connection _connection;
private readonly Gs2DictionaryWebSocketClient _client;
private readonly Gs2DictionaryRestClient _restClient;
public Client(Gs2.Unity.Util.Gs2Connection connection)
{
_connection = connection;
_client = new Gs2DictionaryWebSocketClient(connection.WebSocketSession);
_restClient = new Gs2DictionaryRestClient(connection.RestSession);
}
public IEnumerator GetEntryModel(
UnityAction<AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzGetEntryModelResult>> callback,
string namespaceName,
string entryName
)
{
yield return _connection.Run(
callback,
null,
cb => _client.GetEntryModel(
new Gs2.Gs2Dictionary.Request.GetEntryModelRequest()
.WithNamespaceName(namespaceName)
.WithEntryName(entryName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzGetEntryModelResult>(
r.Result == null ? null : Gs2.Unity.Gs2Dictionary.Result.EzGetEntryModelResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListEntryModels(
UnityAction<AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzListEntryModelsResult>> callback,
string namespaceName
)
{
yield return _connection.Run(
callback,
null,
cb => _restClient.DescribeEntryModels(
new Gs2.Gs2Dictionary.Request.DescribeEntryModelsRequest()
.WithNamespaceName(namespaceName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzListEntryModelsResult>(
r.Result == null ? null : Gs2.Unity.Gs2Dictionary.Result.EzListEntryModelsResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetEntry(
UnityAction<AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzGetEntryResult>> callback,
IGameSession session,
string namespaceName,
string entryModelName
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetEntry(
new Gs2.Gs2Dictionary.Request.GetEntryRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithEntryModelName(entryModelName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzGetEntryResult>(
r.Result == null ? null : Gs2.Unity.Gs2Dictionary.Result.EzGetEntryResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetEntryWithSignature(
UnityAction<AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzGetEntryWithSignatureResult>> callback,
IGameSession session,
string namespaceName,
string entryModelName,
string keyId = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.GetEntryWithSignature(
new Gs2.Gs2Dictionary.Request.GetEntryWithSignatureRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithEntryModelName(entryModelName)
.WithKeyId(keyId),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzGetEntryWithSignatureResult>(
r.Result == null ? null : Gs2.Unity.Gs2Dictionary.Result.EzGetEntryWithSignatureResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListEntries(
UnityAction<AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzListEntriesResult>> callback,
IGameSession session,
string namespaceName,
int? limit = null,
string pageToken = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeEntries(
new Gs2.Gs2Dictionary.Request.DescribeEntriesRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithLimit(limit)
.WithPageToken(pageToken),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzListEntriesResult>(
r.Result == null ? null : Gs2.Unity.Gs2Dictionary.Result.EzListEntriesResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator AddLikes(
UnityAction<AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzAddLikesResult>> callback,
IGameSession session,
string namespaceName,
List<string> entryModelNames = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.AddLikes(
new Gs2.Gs2Dictionary.Request.AddLikesRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithEntryModelNames(entryModelNames?.Select(v => {
return v;
}).ToArray()),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzAddLikesResult>(
r.Result == null ? null : Gs2.Unity.Gs2Dictionary.Result.EzAddLikesResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator DeleteLikes(
UnityAction<AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzDeleteLikesResult>> callback,
IGameSession session,
string namespaceName,
List<string> entryModelNames = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DeleteLikes(
new Gs2.Gs2Dictionary.Request.DeleteLikesRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithEntryModelNames(entryModelNames?.Select(v => {
return v;
}).ToArray()),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzDeleteLikesResult>(
r.Result == null ? null : Gs2.Unity.Gs2Dictionary.Result.EzDeleteLikesResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator GetLike(
UnityAction<AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzGetLikeResult>> callback,
IGameSession session,
string namespaceName,
string entryModelName
)
{
yield return _connection.Run(
callback,
session,
cb => _client.GetLike(
new Gs2.Gs2Dictionary.Request.GetLikeRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithEntryModelName(entryModelName),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzGetLikeResult>(
r.Result == null ? null : Gs2.Unity.Gs2Dictionary.Result.EzGetLikeResult.FromModel(r.Result),
r.Error
)
)
)
);
}
public IEnumerator ListLikes(
UnityAction<AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzListLikesResult>> callback,
IGameSession session,
string namespaceName,
int? limit = null,
string pageToken = null
)
{
yield return _connection.Run(
callback,
session,
cb => _restClient.DescribeLikes(
new Gs2.Gs2Dictionary.Request.DescribeLikesRequest()
.WithNamespaceName(namespaceName)
.WithAccessToken(session.AccessToken.Token)
.WithLimit(limit)
.WithPageToken(pageToken),
r => cb.Invoke(
new AsyncResult<Gs2.Unity.Gs2Dictionary.Result.EzListLikesResult>(
r.Result == null ? null : Gs2.Unity.Gs2Dictionary.Result.EzListLikesResult.FromModel(r.Result),
r.Error
)
)
)
);
}
}
}