Repository URL to install this package:
Version:
2025.9.6 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable InconsistentNaming
// ReSharper disable Unity.NoNullPropagation
#pragma warning disable CS0109 // Member does not hide an inherited member; new keyword is not required
#pragma warning disable CS0108, CS0114
#if UNITY_INCLUDE_TESTS
using UnityEditor;
#endif
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace Gs2.Unity.Gs2Inbox.ScriptableObject
{
[CreateAssetMenu(fileName = "OwnMessage", menuName = "Game Server Services/Gs2Inbox/OwnMessage")]
public class OwnMessage : UnityEngine.ScriptableObject
{
public Namespace Namespace;
public string messageName;
public string NamespaceName => this.Namespace.NamespaceName;
public string MessageName => this.messageName;
#if UNITY_INCLUDE_TESTS
public static OwnMessage Load(
string assetPath
)
{
return Instantiate(
AssetDatabase.LoadAssetAtPath<OwnMessage>(assetPath)
);
}
#endif
public static OwnMessage New(
Namespace @namespace,
string messageName
)
{
var instance = CreateInstance<OwnMessage>();
instance.name = "Runtime";
instance.Namespace = @namespace;
instance.messageName = messageName;
return instance;
}
public OwnMessage Clone()
{
var instance = CreateInstance<OwnMessage>();
instance.name = "Runtime";
instance.Namespace = Namespace;
instance.messageName = messageName;
return instance;
}
}
}