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Version:
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/* -*- C++ -*- */
/****************************************************************************
** Copyright (c) 2001-2014
**
** This file is part of the QuickFIX FIX Engine
**
** This file may be distributed under the terms of the quickfixengine.org
** license as defined by quickfixengine.org and appearing in the file
** LICENSE included in the packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.quickfixengine.org/LICENSE for licensing information.
**
** Contact ask@quickfixengine.org if any conditions of this licensing are
** not clear to you.
**
****************************************************************************/
#ifndef FIX_SOCKETMONITOR_H
#define FIX_SOCKETMONITOR_H
#ifdef _MSC_VER
#pragma warning( disable : 4503 4355 4786 4290 )
#endif
#ifdef _MSC_VER
#include <Winsock2.h>
typedef int socklen_t;
#else
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/time.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#endif
#include <set>
#include <queue>
#include <time.h>
namespace FIX
{
/// Monitors events on a collection of sockets.
class SocketMonitor
{
public:
class Strategy;
SocketMonitor( int timeout = 0 );
virtual ~SocketMonitor();
bool addConnect( int socket );
bool addRead( int socket );
bool addWrite( int socket );
bool drop( int socket );
void signal( int socket );
void unsignal( int socket );
void block( Strategy& strategy, bool poll = 0, double timeout = 0.0 );
size_t numSockets()
{ return m_readSockets.size() - 1; }
private:
typedef std::set < int > Sockets;
typedef std::queue < int > Queue;
void setsockopt();
bool bind();
bool listen();
void buildSet( const Sockets&, fd_set& );
inline timeval* getTimeval( bool poll, double timeout );
inline bool sleepIfEmpty( bool poll );
void processReadSet( Strategy&, fd_set& );
void processWriteSet( Strategy&, fd_set& );
void processExceptSet( Strategy&, fd_set& );
int m_timeout;
timeval m_timeval;
#ifndef SELECT_DECREMENTS_TIME
clock_t m_ticks;
#endif
int m_signal;
int m_interrupt;
Sockets m_connectSockets;
Sockets m_readSockets;
Sockets m_writeSockets;
Queue m_dropped;
public:
class Strategy
{
public:
virtual ~Strategy()
{}
virtual void onConnect( SocketMonitor&, int socket ) = 0;
virtual void onEvent( SocketMonitor&, int socket ) = 0;
virtual void onWrite( SocketMonitor&, int socket ) = 0;
virtual void onError( SocketMonitor&, int socket ) = 0;
virtual void onError( SocketMonitor& ) = 0;
virtual void onTimeout( SocketMonitor& )
{}}
;
};
}
#endif //FIX_SOCKETMONITOR_H