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Version:
1.15.1 ▾
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/* -*- C++ -*- */
/****************************************************************************
** Copyright (c) 2001-2014
**
** This file is part of the QuickFIX FIX Engine
**
** This file may be distributed under the terms of the quickfixengine.org
** license as defined by quickfixengine.org and appearing in the file
** LICENSE included in the packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.quickfixengine.org/LICENSE for licensing information.
**
** Contact ask@quickfixengine.org if any conditions of this licensing are
** not clear to you.
**
****************************************************************************/
#ifndef FIX_SOCKETSERVER_H
#define FIX_SOCKETSERVER_H
#ifdef _MSC_VER
#pragma warning( disable : 4503 4355 4786 4290 )
#endif
#include "SocketMonitor.h"
#include "Exceptions.h"
#include <map>
#include <set>
#include <queue>
namespace FIX
{
/// Information about listening socket
struct SocketInfo
{
SocketInfo()
: m_socket( -1 ), m_port( 0 ), m_noDelay( false ),
m_sendBufSize( 0 ), m_rcvBufSize( 0 ) {}
SocketInfo( int socket, short port, bool noDelay, int sendBufSize, int rcvBufSize )
: m_socket( socket ), m_port( port ), m_noDelay( noDelay ),
m_sendBufSize( sendBufSize ), m_rcvBufSize( rcvBufSize ) {}
int m_socket;
short m_port;
bool m_noDelay;
int m_sendBufSize;
int m_rcvBufSize;
};
/// Listens for and accepts incoming socket connections on a port.
class SocketServer
{
public:
class Strategy;
SocketServer( int timeout = 0 );
int add( int port, bool reuse = false, bool noDelay = false,
int sendBufSize = 0, int rcvBufSize = 0 ) throw( SocketException& );
int accept( int socket );
void close();
bool block( Strategy& strategy, bool poll = 0, double timeout = 0.0 );
size_t numConnections() { return m_monitor.numSockets() - 1; }
SocketMonitor& getMonitor() { return m_monitor; }
int socketToPort( int socket );
int portToSocket( int port );
private:
typedef std::map<int, SocketInfo>
SocketToInfo;
typedef std::map<int, SocketInfo>
PortToInfo;
SocketToInfo m_socketToInfo;
PortToInfo m_portToInfo;
SocketMonitor m_monitor;
public:
class Strategy
{
public:
virtual ~Strategy() {}
virtual void onConnect( SocketServer&, int acceptSocket, int socket ) = 0;
virtual void onWrite( SocketServer&, int socket ) = 0;
virtual bool onData( SocketServer&, int socket ) = 0;
virtual void onDisconnect( SocketServer&, int socket ) = 0;
virtual void onError( SocketServer& ) = 0;
virtual void onTimeout( SocketServer& ) {};
};
};
}
#endif //FIX_SOCKETSERVER_H