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pytorch3d / ops / sample_points_from_meshes.py
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# Copyright (c) Meta Platforms, Inc. and affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.

# pyre-unsafe


"""
This module implements utility functions for sampling points from
batches of meshes.
"""

import sys
from typing import Tuple, Union

import torch

from pytorch3d.ops.mesh_face_areas_normals import mesh_face_areas_normals

from pytorch3d.ops.packed_to_padded import packed_to_padded
from pytorch3d.renderer.mesh.rasterizer import Fragments as MeshFragments


def sample_points_from_meshes(
    meshes,
    num_samples: int = 10000,
    return_normals: bool = False,
    return_textures: bool = False,
) -> Union[
    torch.Tensor,
    Tuple[torch.Tensor, torch.Tensor],
    Tuple[torch.Tensor, torch.Tensor, torch.Tensor],
]:
    """
    Convert a batch of meshes to a batch of pointclouds by uniformly sampling
    points on the surface of the mesh with probability proportional to the
    face area.

    Args:
        meshes: A Meshes object with a batch of N meshes.
        num_samples: Integer giving the number of point samples per mesh.
        return_normals: If True, return normals for the sampled points.
        return_textures: If True, return textures for the sampled points.

    Returns:
        3-element tuple containing

        - **samples**: FloatTensor of shape (N, num_samples, 3) giving the
          coordinates of sampled points for each mesh in the batch. For empty
          meshes the corresponding row in the samples array will be filled with 0.
        - **normals**: FloatTensor of shape (N, num_samples, 3) giving a normal vector
          to each sampled point. Only returned if return_normals is True.
          For empty meshes the corresponding row in the normals array will
          be filled with 0.
        - **textures**: FloatTensor of shape (N, num_samples, C) giving a C-dimensional
          texture vector to each sampled point. Only returned if return_textures is True.
          For empty meshes the corresponding row in the textures array will
          be filled with 0.

        Note that in a future releases, we will replace the 3-element tuple output
        with a `Pointclouds` datastructure, as follows

        .. code-block:: python

            Pointclouds(samples, normals=normals, features=textures)
    """
    if meshes.isempty():
        raise ValueError("Meshes are empty.")

    verts = meshes.verts_packed()
    if not torch.isfinite(verts).all():
        raise ValueError("Meshes contain nan or inf.")

    if return_textures and meshes.textures is None:
        raise ValueError("Meshes do not contain textures.")

    faces = meshes.faces_packed()
    mesh_to_face = meshes.mesh_to_faces_packed_first_idx()
    num_meshes = len(meshes)
    num_valid_meshes = torch.sum(meshes.valid)  # Non empty meshes.

    # Initialize samples tensor with fill value 0 for empty meshes.
    samples = torch.zeros((num_meshes, num_samples, 3), device=meshes.device)

    # Only compute samples for non empty meshes
    with torch.no_grad():
        areas, _ = mesh_face_areas_normals(verts, faces)  # Face areas can be zero.
        max_faces = meshes.num_faces_per_mesh().max().item()
        areas_padded = packed_to_padded(
            areas, mesh_to_face[meshes.valid], max_faces
        )  # (N, F)

        # TODO (gkioxari) Confirm multinomial bug is not present with real data.
        sample_face_idxs = areas_padded.multinomial(
            num_samples, replacement=True
        )  # (N, num_samples)
        sample_face_idxs += mesh_to_face[meshes.valid].view(num_valid_meshes, 1)

    # Get the vertex coordinates of the sampled faces.
    face_verts = verts[faces]
    v0, v1, v2 = face_verts[:, 0], face_verts[:, 1], face_verts[:, 2]

    # Randomly generate barycentric coords.
    w0, w1, w2 = _rand_barycentric_coords(
        num_valid_meshes, num_samples, verts.dtype, verts.device
    )

    # Use the barycentric coords to get a point on each sampled face.
    a = v0[sample_face_idxs]  # (N, num_samples, 3)
    b = v1[sample_face_idxs]
    c = v2[sample_face_idxs]
    samples[meshes.valid] = w0[:, :, None] * a + w1[:, :, None] * b + w2[:, :, None] * c

    if return_normals:
        # Initialize normals tensor with fill value 0 for empty meshes.
        # Normals for the sampled points are face normals computed from
        # the vertices of the face in which the sampled point lies.
        normals = torch.zeros((num_meshes, num_samples, 3), device=meshes.device)
        vert_normals = (v1 - v0).cross(v2 - v1, dim=1)
        vert_normals = vert_normals / vert_normals.norm(dim=1, p=2, keepdim=True).clamp(
            min=sys.float_info.epsilon
        )
        vert_normals = vert_normals[sample_face_idxs]
        normals[meshes.valid] = vert_normals

    if return_textures:
        # fragment data are of shape NxHxWxK. Here H=S, W=1 & K=1.
        pix_to_face = sample_face_idxs.view(len(meshes), num_samples, 1, 1)  # NxSx1x1
        bary = torch.stack((w0, w1, w2), dim=2).unsqueeze(2).unsqueeze(2)  # NxSx1x1x3
        # zbuf and dists are not used in `sample_textures` so we initialize them with dummy
        dummy = torch.zeros(
            (len(meshes), num_samples, 1, 1), device=meshes.device, dtype=torch.float32
        )  # NxSx1x1
        fragments = MeshFragments(
            pix_to_face=pix_to_face, zbuf=dummy, bary_coords=bary, dists=dummy
        )
        textures = meshes.sample_textures(fragments)  # NxSx1x1xC
        textures = textures[:, :, 0, 0, :]  # NxSxC

    # return
    # TODO(gkioxari) consider returning a Pointclouds instance [breaking]
    if return_normals and return_textures:
        # pyre-fixme[61]: `normals` may not be initialized here.
        # pyre-fixme[61]: `textures` may not be initialized here.
        return samples, normals, textures
    if return_normals:  # return_textures is False
        # pyre-fixme[61]: `normals` may not be initialized here.
        return samples, normals
    if return_textures:  # return_normals is False
        # pyre-fixme[61]: `textures` may not be initialized here.
        return samples, textures
    return samples


def _rand_barycentric_coords(
    size1, size2, dtype: torch.dtype, device: torch.device
) -> Tuple[torch.Tensor, torch.Tensor, torch.Tensor]:
    """
    Helper function to generate random barycentric coordinates which are uniformly
    distributed over a triangle.

    Args:
        size1, size2: The number of coordinates generated will be size1*size2.
                      Output tensors will each be of shape (size1, size2).
        dtype: Datatype to generate.
        device: A torch.device object on which the outputs will be allocated.

    Returns:
        w0, w1, w2: Tensors of shape (size1, size2) giving random barycentric
            coordinates
    """
    uv = torch.rand(2, size1, size2, dtype=dtype, device=device)
    u, v = uv[0], uv[1]
    u_sqrt = u.sqrt()
    w0 = 1.0 - u_sqrt
    w1 = u_sqrt * (1.0 - v)
    w2 = u_sqrt * v
    return w0, w1, w2