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mmcv / ops / csrc / common / cuda / common_cuda_helper.hpp
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#ifndef COMMON_CUDA_HELPER
#define COMMON_CUDA_HELPER

#include <cuda.h>

#define CUDA_1D_KERNEL_LOOP(i, n)                              \
  for (int i = blockIdx.x * blockDim.x + threadIdx.x; i < (n); \
       i += blockDim.x * gridDim.x)

#define CUDA_2D_KERNEL_LOOP(i, n, j, m)                             \
  for (size_t i = blockIdx.x * blockDim.x + threadIdx.x; i < (n);   \
       i += blockDim.x * gridDim.x)                                 \
    for (size_t j = blockIdx.y * blockDim.y + threadIdx.y; j < (m); \
         j += blockDim.y * gridDim.y)

#define CUDA_2D_KERNEL_BLOCK_LOOP(i, n, j, m)          \
  for (size_t i = blockIdx.x; i < (n); i += gridDim.x) \
    for (size_t j = blockIdx.y; j < (m); j += gridDim.y)

#define THREADS_PER_BLOCK 512

inline int GET_BLOCKS(const int N, const int num_threads = THREADS_PER_BLOCK) {
  int optimal_block_num = (N + num_threads - 1) / num_threads;
  int max_block_num = 4096;
  return min(optimal_block_num, max_block_num);
}

template <typename T>
__device__ T bilinear_interpolate(const T* input, const int height,
                                  const int width, T y, T x,
                                  const int index /* index for debug only*/) {
  // deal with cases that inverse elements are out of feature map boundary
  if (y < -1.0 || y > height || x < -1.0 || x > width) return 0;

  if (y <= 0) y = 0;
  if (x <= 0) x = 0;

  int y_low = (int)y;
  int x_low = (int)x;
  int y_high;
  int x_high;

  if (y_low >= height - 1) {
    y_high = y_low = height - 1;
    y = (T)y_low;
  } else {
    y_high = y_low + 1;
  }

  if (x_low >= width - 1) {
    x_high = x_low = width - 1;
    x = (T)x_low;
  } else {
    x_high = x_low + 1;
  }

  T ly = y - y_low;
  T lx = x - x_low;
  T hy = 1. - ly, hx = 1. - lx;
  // do bilinear interpolation
  T v1 = input[y_low * width + x_low];
  T v2 = input[y_low * width + x_high];
  T v3 = input[y_high * width + x_low];
  T v4 = input[y_high * width + x_high];
  T w1 = hy * hx, w2 = hy * lx, w3 = ly * hx, w4 = ly * lx;

  T val = (w1 * v1 + w2 * v2 + w3 * v3 + w4 * v4);

  return val;
}

template <typename T>
__device__ void bilinear_interpolate_gradient(
    const int height, const int width, T y, T x, T& w1, T& w2, T& w3, T& w4,
    int& x_low, int& x_high, int& y_low, int& y_high,
    const int index /* index for debug only*/) {
  // deal with cases that inverse elements are out of feature map boundary
  if (y < -1.0 || y > height || x < -1.0 || x > width) {
    // empty
    w1 = w2 = w3 = w4 = 0.;
    x_low = x_high = y_low = y_high = -1;
    return;
  }

  if (y <= 0) y = 0;
  if (x <= 0) x = 0;

  y_low = (int)y;
  x_low = (int)x;

  if (y_low >= height - 1) {
    y_high = y_low = height - 1;
    y = (T)y_low;
  } else {
    y_high = y_low + 1;
  }

  if (x_low >= width - 1) {
    x_high = x_low = width - 1;
    x = (T)x_low;
  } else {
    x_high = x_low + 1;
  }

  T ly = y - y_low;
  T lx = x - x_low;
  T hy = 1. - ly, hx = 1. - lx;

  // reference in forward
  // T v1 = input[y_low * width + x_low];
  // T v2 = input[y_low * width + x_high];
  // T v3 = input[y_high * width + x_low];
  // T v4 = input[y_high * width + x_high];
  // T val = (w1 * v1 + w2 * v2 + w3 * v3 + w4 * v4);

  w1 = hy * hx, w2 = hy * lx, w3 = ly * hx, w4 = ly * lx;

  return;
}
#endif  // COMMON_CUDA_HELPER