"""
Spherical Voronoi Code
.. versionadded:: 0.18.0
"""
#
# Copyright (C) Tyler Reddy, Ross Hemsley, Edd Edmondson,
# Nikolai Nowaczyk, Joe Pitt-Francis, 2015.
#
# Distributed under the same BSD license as SciPy.
#
import numpy as np
import scipy
import itertools
from . import _voronoi
from scipy.spatial.distance import pdist
__all__ = ['SphericalVoronoi']
def sphere_check(points, radius, center):
""" Determines distance of generators from theoretical sphere
surface.
"""
actual_squared_radii = (((points[...,0] - center[0]) ** 2) +
((points[...,1] - center[1]) ** 2) +
((points[...,2] - center[2]) ** 2))
max_discrepancy = (np.sqrt(actual_squared_radii) - radius).max()
return abs(max_discrepancy)
def calc_circumcenters(tetrahedrons):
""" Calculates the cirumcenters of the circumspheres of tetrahedrons.
An implementation based on
http://mathworld.wolfram.com/Circumsphere.html
Parameters
----------
tetrahedrons : an array of shape (N, 4, 3)
consisting of N tetrahedrons defined by 4 points in 3D
Returns
----------
circumcenters : an array of shape (N, 3)
consisting of the N circumcenters of the tetrahedrons in 3D
"""
num = tetrahedrons.shape[0]
a = np.concatenate((tetrahedrons, np.ones((num, 4, 1))), axis=2)
sums = np.sum(tetrahedrons ** 2, axis=2)
d = np.concatenate((sums[:, :, np.newaxis], a), axis=2)
dx = np.delete(d, 1, axis=2)
dy = np.delete(d, 2, axis=2)
dz = np.delete(d, 3, axis=2)
dx = np.linalg.det(dx)
dy = -np.linalg.det(dy)
dz = np.linalg.det(dz)
a = np.linalg.det(a)
nominator = np.vstack((dx, dy, dz))
denominator = 2*a
return (nominator / denominator).T
def project_to_sphere(points, center, radius):
"""
Projects the elements of points onto the sphere defined
by center and radius.
Parameters
----------
points : array of floats of shape (npoints, ndim)
consisting of the points in a space of dimension ndim
center : array of floats of shape (ndim,)
the center of the sphere to project on
radius : float
the radius of the sphere to project on
returns: array of floats of shape (npoints, ndim)
the points projected onto the sphere
"""
lengths = scipy.spatial.distance.cdist(points, np.array([center]))
return (points - center) / lengths * radius + center
class SphericalVoronoi:
""" Voronoi diagrams on the surface of a sphere.
.. versionadded:: 0.18.0
Parameters
----------
points : ndarray of floats, shape (npoints, 3)
Coordinates of points from which to construct a spherical
Voronoi diagram.
radius : float, optional
Radius of the sphere (Default: 1)
center : ndarray of floats, shape (3,)
Center of sphere (Default: origin)
threshold : float
Threshold for detecting duplicate points and
mismatches between points and sphere parameters.
(Default: 1e-06)
Attributes
----------
points : double array of shape (npoints, 3)
the points in 3D to generate the Voronoi diagram from
radius : double
radius of the sphere
Default: None (forces estimation, which is less precise)
center : double array of shape (3,)
center of the sphere
Default: None (assumes sphere is centered at origin)
vertices : double array of shape (nvertices, 3)
Voronoi vertices corresponding to points
regions : list of list of integers of shape (npoints, _ )
the n-th entry is a list consisting of the indices
of the vertices belonging to the n-th point in points
Raises
------
ValueError
If there are duplicates in `points`.
If the provided `radius` is not consistent with `points`.
Notes
-----
The spherical Voronoi diagram algorithm proceeds as follows. The Convex
Hull of the input points (generators) is calculated, and is equivalent to
their Delaunay triangulation on the surface of the sphere [Caroli]_.
A 3D Delaunay tetrahedralization is obtained by including the origin of
the coordinate system as the fourth vertex of each simplex of the Convex
Hull. The circumcenters of all tetrahedra in the system are calculated and
projected to the surface of the sphere, producing the Voronoi vertices.
The Delaunay tetrahedralization neighbour information is then used to
order the Voronoi region vertices around each generator. The latter
approach is substantially less sensitive to floating point issues than
angle-based methods of Voronoi region vertex sorting.
The surface area of spherical polygons is calculated by decomposing them
into triangles and using L'Huilier's Theorem to calculate the spherical
excess of each triangle [Weisstein]_. The sum of the spherical excesses is
multiplied by the square of the sphere radius to obtain the surface area
of the spherical polygon. For nearly-degenerate spherical polygons an area
of approximately 0 is returned by default, rather than attempting the
unstable calculation.
Empirical assessment of spherical Voronoi algorithm performance suggests
quadratic time complexity (loglinear is optimal, but algorithms are more
challenging to implement). The reconstitution of the surface area of the
sphere, measured as the sum of the surface areas of all Voronoi regions,
is closest to 100 % for larger (>> 10) numbers of generators.
References
----------
.. [Caroli] Caroli et al. Robust and Efficient Delaunay triangulations of
points on or close to a sphere. Research Report RR-7004, 2009.
.. [Weisstein] "L'Huilier's Theorem." From MathWorld -- A Wolfram Web
Resource. http://mathworld.wolfram.com/LHuiliersTheorem.html
See Also
--------
Voronoi : Conventional Voronoi diagrams in N dimensions.
Examples
--------
Do some imports and take some points on a cube:
>>> from matplotlib import colors
>>> from mpl_toolkits.mplot3d.art3d import Poly3DCollection
>>> import matplotlib.pyplot as plt
>>> from scipy.spatial import SphericalVoronoi
>>> from mpl_toolkits.mplot3d import proj3d
>>> # set input data
>>> points = np.array([[0, 0, 1], [0, 0, -1], [1, 0, 0],
... [0, 1, 0], [0, -1, 0], [-1, 0, 0], ])
Calculate the spherical Voronoi diagram:
>>> radius = 1
>>> center = np.array([0, 0, 0])
>>> sv = SphericalVoronoi(points, radius, center)
Generate plot:
>>> # sort vertices (optional, helpful for plotting)
>>> sv.sort_vertices_of_regions()
>>> fig = plt.figure()
>>> ax = fig.add_subplot(111, projection='3d')
>>> # plot the unit sphere for reference (optional)
>>> u = np.linspace(0, 2 * np.pi, 100)
>>> v = np.linspace(0, np.pi, 100)
>>> x = np.outer(np.cos(u), np.sin(v))
>>> y = np.outer(np.sin(u), np.sin(v))
>>> z = np.outer(np.ones(np.size(u)), np.cos(v))
>>> ax.plot_surface(x, y, z, color='y', alpha=0.1)
>>> # plot generator points
>>> ax.scatter(points[:, 0], points[:, 1], points[:, 2], c='b')
>>> # plot Voronoi vertices
>>> ax.scatter(sv.vertices[:, 0], sv.vertices[:, 1], sv.vertices[:, 2],
... c='g')
>>> # indicate Voronoi regions (as Euclidean polygons)
>>> for region in sv.regions:
... random_color = colors.rgb2hex(np.random.rand(3))
... polygon = Poly3DCollection([sv.vertices[region]], alpha=1.0)
... polygon.set_color(random_color)
... ax.add_collection3d(polygon)
>>> plt.show()
"""
def __init__(self, points, radius=None, center=None, threshold=1e-06):
self.points = points
if np.any(center):
self.center = center
else:
self.center = np.zeros(3)
if radius:
self.radius = radius
else:
self.radius = 1
if pdist(self.points).min() <= threshold * self.radius:
raise ValueError("Duplicate generators present.")
max_discrepancy = sphere_check(self.points,
self.radius,
self.center)
if max_discrepancy >= threshold * self.radius:
raise ValueError("Radius inconsistent with generators.")
self.vertices = None
self.regions = None
self._tri = None
self._calc_vertices_regions()
def _calc_vertices_regions(self):
"""
Calculates the Voronoi vertices and regions of the generators stored
in self.points. The vertices will be stored in self.vertices and the
regions in self.regions.
This algorithm was discussed at PyData London 2015 by
Tyler Reddy, Ross Hemsley and Nikolai Nowaczyk
"""
# perform 3D Delaunay triangulation on data set
# (here ConvexHull can also be used, and is faster)
self._tri = scipy.spatial.ConvexHull(self.points)
# add the center to each of the simplices in tri to get the same
# tetrahedrons we'd have gotten from Delaunay tetrahedralization
# tetrahedrons will have shape: (2N-4, 4, 3)
tetrahedrons = self._tri.points[self._tri.simplices]
tetrahedrons = np.insert(
tetrahedrons,
3,
np.array([self.center]),
axis=1
)
# produce circumcenters of tetrahedrons from 3D Delaunay
# circumcenters will have shape: (2N-4, 3)
circumcenters = calc_circumcenters(tetrahedrons)
# project tetrahedron circumcenters to the surface of the sphere
# self.vertices will have shape: (2N-4, 3)
self.vertices = project_to_sphere(
circumcenters,
self.center,
self.radius
)
# calculate regions from triangulation
# simplex_indices will have shape: (2N-4,)
simplex_indices = np.arange(self._tri.simplices.shape[0])
# tri_indices will have shape: (6N-12,)
tri_indices = np.column_stack([simplex_indices, simplex_indices,
simplex_indices]).ravel()
# point_indices will have shape: (6N-12,)
point_indices = self._tri.simplices.ravel()
# array_associations will have shape: (6N-12, 2)
array_associations = np.dstack((point_indices, tri_indices))[0]
array_associations = array_associations[np.lexsort((
array_associations[...,1],
array_associations[...,0]))]
array_associations = array_associations.astype(np.intp)
# group by generator indices to produce
# unsorted regions in nested list
groups = [list(list(zip(*list(g)))[1])
for k, g in itertools.groupby(array_associations,
lambda t: t[0])]
self.regions = groups
def sort_vertices_of_regions(self):
"""Sort indices of the vertices to be (counter-)clockwise ordered.
Notes
-----
For each region in regions, it sorts the indices of the Voronoi
vertices such that the resulting points are in a clockwise or
counterclockwise order around the generator point.
This is done as follows: Recall that the n-th region in regions
surrounds the n-th generator in points and that the k-th
Voronoi vertex in vertices is the projected circumcenter of the
tetrahedron obtained by the k-th triangle in _tri.simplices (and the
origin). For each region n, we choose the first triangle (=Voronoi
vertex) in _tri.simplices and a vertex of that triangle not equal to
the center n. These determine a unique neighbor of that triangle,
which is then chosen as the second triangle. The second triangle
will have a unique vertex not equal to the current vertex or the
center. This determines a unique neighbor of the second triangle,
which is then chosen as the third triangle and so forth. We proceed
through all the triangles (=Voronoi vertices) belonging to the
generator in points and obtain a sorted version of the vertices
of its surrounding region.
"""
_voronoi.sort_vertices_of_regions(self._tri.simplices, self.regions)