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Repository URL to install this package:

/ BlpImagePlugin.py

"""
Blizzard Mipmap Format (.blp)
Jerome Leclanche <jerome@leclan.ch>

The contents of this file are hereby released in the public domain (CC0)
Full text of the CC0 license:
  https://creativecommons.org/publicdomain/zero/1.0/

BLP1 files, used mostly in Warcraft III, are not fully supported.
All types of BLP2 files used in World of Warcraft are supported.

The BLP file structure consists of a header, up to 16 mipmaps of the
texture

Texture sizes must be powers of two, though the two dimensions do
not have to be equal; 512x256 is valid, but 512x200 is not.
The first mipmap (mipmap #0) is the full size image; each subsequent
mipmap halves both dimensions. The final mipmap should be 1x1.

BLP files come in many different flavours:
* JPEG-compressed (type == 0) - only supported for BLP1.
* RAW images (type == 1, encoding == 1). Each mipmap is stored as an
  array of 8-bit values, one per pixel, left to right, top to bottom.
  Each value is an index to the palette.
* DXT-compressed (type == 1, encoding == 2):
- DXT1 compression is used if alpha_encoding == 0.
  - An additional alpha bit is used if alpha_depth == 1.
  - DXT3 compression is used if alpha_encoding == 1.
  - DXT5 compression is used if alpha_encoding == 7.
"""

import struct
from io import BytesIO

from . import Image, ImageFile


BLP_FORMAT_JPEG = 0

BLP_ENCODING_UNCOMPRESSED = 1
BLP_ENCODING_DXT = 2
BLP_ENCODING_UNCOMPRESSED_RAW_BGRA = 3

BLP_ALPHA_ENCODING_DXT1 = 0
BLP_ALPHA_ENCODING_DXT3 = 1
BLP_ALPHA_ENCODING_DXT5 = 7


def unpack_565(i):
    return (((i >> 11) & 0x1F) << 3, ((i >> 5) & 0x3F) << 2, (i & 0x1F) << 3)


def decode_dxt1(data, alpha=False):
    """
    input: one "row" of data (i.e. will produce 4*width pixels)
    """

    blocks = len(data) // 8  # number of blocks in row
    ret = (bytearray(), bytearray(), bytearray(), bytearray())

    for block in range(blocks):
        # Decode next 8-byte block.
        idx = block * 8
        color0, color1, bits = struct.unpack_from("<HHI", data, idx)

        r0, g0, b0 = unpack_565(color0)
        r1, g1, b1 = unpack_565(color1)

        # Decode this block into 4x4 pixels
        # Accumulate the results onto our 4 row accumulators
        for j in range(4):
            for i in range(4):
                # get next control op and generate a pixel

                control = bits & 3
                bits = bits >> 2

                a = 0xFF
                if control == 0:
                    r, g, b = r0, g0, b0
                elif control == 1:
                    r, g, b = r1, g1, b1
                elif control == 2:
                    if color0 > color1:
                        r = (2 * r0 + r1) // 3
                        g = (2 * g0 + g1) // 3
                        b = (2 * b0 + b1) // 3
                    else:
                        r = (r0 + r1) // 2
                        g = (g0 + g1) // 2
                        b = (b0 + b1) // 2
                elif control == 3:
                    if color0 > color1:
                        r = (2 * r1 + r0) // 3
                        g = (2 * g1 + g0) // 3
                        b = (2 * b1 + b0) // 3
                    else:
                        r, g, b, a = 0, 0, 0, 0

                if alpha:
                    ret[j].extend([r, g, b, a])
                else:
                    ret[j].extend([r, g, b])

    return ret


def decode_dxt3(data):
    """
    input: one "row" of data (i.e. will produce 4*width pixels)
    """

    blocks = len(data) // 16  # number of blocks in row
    ret = (bytearray(), bytearray(), bytearray(), bytearray())

    for block in range(blocks):
        idx = block * 16
        block = data[idx : idx + 16]
        # Decode next 16-byte block.
        bits = struct.unpack_from("<8B", block)
        color0, color1 = struct.unpack_from("<HH", block, 8)

        code, = struct.unpack_from("<I", block, 12)

        r0, g0, b0 = unpack_565(color0)
        r1, g1, b1 = unpack_565(color1)

        for j in range(4):
            high = False  # Do we want the higher bits?
            for i in range(4):
                alphacode_index = (4 * j + i) // 2
                a = bits[alphacode_index]
                if high:
                    high = False
                    a >>= 4
                else:
                    high = True
                    a &= 0xF
                a *= 17  # We get a value between 0 and 15

                color_code = (code >> 2 * (4 * j + i)) & 0x03

                if color_code == 0:
                    r, g, b = r0, g0, b0
                elif color_code == 1:
                    r, g, b = r1, g1, b1
                elif color_code == 2:
                    r = (2 * r0 + r1) // 3
                    g = (2 * g0 + g1) // 3
                    b = (2 * b0 + b1) // 3
                elif color_code == 3:
                    r = (2 * r1 + r0) // 3
                    g = (2 * g1 + g0) // 3
                    b = (2 * b1 + b0) // 3

                ret[j].extend([r, g, b, a])

    return ret


def decode_dxt5(data):
    """
    input: one "row" of data (i.e. will produce 4 * width pixels)
    """

    blocks = len(data) // 16  # number of blocks in row
    ret = (bytearray(), bytearray(), bytearray(), bytearray())

    for block in range(blocks):
        idx = block * 16
        block = data[idx : idx + 16]
        # Decode next 16-byte block.
        a0, a1 = struct.unpack_from("<BB", block)

        bits = struct.unpack_from("<6B", block, 2)
        alphacode1 = bits[2] | (bits[3] << 8) | (bits[4] << 16) | (bits[5] << 24)
        alphacode2 = bits[0] | (bits[1] << 8)

        color0, color1 = struct.unpack_from("<HH", block, 8)

        code, = struct.unpack_from("<I", block, 12)

        r0, g0, b0 = unpack_565(color0)
        r1, g1, b1 = unpack_565(color1)

        for j in range(4):
            for i in range(4):
                # get next control op and generate a pixel
                alphacode_index = 3 * (4 * j + i)

                if alphacode_index <= 12:
                    alphacode = (alphacode2 >> alphacode_index) & 0x07
                elif alphacode_index == 15:
                    alphacode = (alphacode2 >> 15) | ((alphacode1 << 1) & 0x06)
                else:  # alphacode_index >= 18 and alphacode_index <= 45
                    alphacode = (alphacode1 >> (alphacode_index - 16)) & 0x07

                if alphacode == 0:
                    a = a0
                elif alphacode == 1:
                    a = a1
                elif a0 > a1:
                    a = ((8 - alphacode) * a0 + (alphacode - 1) * a1) // 7
                elif alphacode == 6:
                    a = 0
                elif alphacode == 7:
                    a = 255
                else:
                    a = ((6 - alphacode) * a0 + (alphacode - 1) * a1) // 5

                color_code = (code >> 2 * (4 * j + i)) & 0x03

                if color_code == 0:
                    r, g, b = r0, g0, b0
                elif color_code == 1:
                    r, g, b = r1, g1, b1
                elif color_code == 2:
                    r = (2 * r0 + r1) // 3
                    g = (2 * g0 + g1) // 3
                    b = (2 * b0 + b1) // 3
                elif color_code == 3:
                    r = (2 * r1 + r0) // 3
                    g = (2 * g1 + g0) // 3
                    b = (2 * b1 + b0) // 3

                ret[j].extend([r, g, b, a])

    return ret


class BLPFormatError(NotImplementedError):
    pass


class BlpImageFile(ImageFile.ImageFile):
    """
    Blizzard Mipmap Format
    """

    format = "BLP"
    format_description = "Blizzard Mipmap Format"

    def _open(self):
        self.magic = self.fp.read(4)
        self._read_blp_header()

        if self.magic == b"BLP1":
            decoder = "BLP1"
            self.mode = "RGB"
        elif self.magic == b"BLP2":
            decoder = "BLP2"
            self.mode = "RGBA" if self._blp_alpha_depth else "RGB"
        else:
            raise BLPFormatError("Bad BLP magic %r" % (self.magic))

        self.tile = [(decoder, (0, 0) + self.size, 0, (self.mode, 0, 1))]

    def _read_blp_header(self):
        self._blp_compression, = struct.unpack("<i", self.fp.read(4))

        self._blp_encoding, = struct.unpack("<b", self.fp.read(1))
        self._blp_alpha_depth, = struct.unpack("<b", self.fp.read(1))
        self._blp_alpha_encoding, = struct.unpack("<b", self.fp.read(1))
        self._blp_mips, = struct.unpack("<b", self.fp.read(1))

        self._size = struct.unpack("<II", self.fp.read(8))

        if self.magic == b"BLP1":
            # Only present for BLP1
            self._blp_encoding, = struct.unpack("<i", self.fp.read(4))
            self._blp_subtype, = struct.unpack("<i", self.fp.read(4))

        self._blp_offsets = struct.unpack("<16I", self.fp.read(16 * 4))
        self._blp_lengths = struct.unpack("<16I", self.fp.read(16 * 4))


class _BLPBaseDecoder(ImageFile.PyDecoder):
    _pulls_fd = True

    def decode(self, buffer):
        try:
            self.fd.seek(0)
            self.magic = self.fd.read(4)
            self._read_blp_header()
            self._load()
        except struct.error:
            raise IOError("Truncated Blp file")
        return 0, 0

    def _read_palette(self):
        ret = []
        for i in range(256):
            try:
                b, g, r, a = struct.unpack("<4B", self.fd.read(4))
            except struct.error:
                break
            ret.append((b, g, r, a))
        return ret

    def _read_blp_header(self):
        self._blp_compression, = struct.unpack("<i", self.fd.read(4))

        self._blp_encoding, = struct.unpack("<b", self.fd.read(1))
        self._blp_alpha_depth, = struct.unpack("<b", self.fd.read(1))
        self._blp_alpha_encoding, = struct.unpack("<b", self.fd.read(1))
        self._blp_mips, = struct.unpack("<b", self.fd.read(1))

        self.size = struct.unpack("<II", self.fd.read(8))

        if self.magic == b"BLP1":
            # Only present for BLP1
            self._blp_encoding, = struct.unpack("<i", self.fd.read(4))
            self._blp_subtype, = struct.unpack("<i", self.fd.read(4))

        self._blp_offsets = struct.unpack("<16I", self.fd.read(16 * 4))
        self._blp_lengths = struct.unpack("<16I", self.fd.read(16 * 4))


class BLP1Decoder(_BLPBaseDecoder):
    def _load(self):
        if self._blp_compression == BLP_FORMAT_JPEG:
            self._decode_jpeg_stream()

        elif self._blp_compression == 1:
            if self._blp_encoding in (4, 5):
                data = bytearray()
                palette = self._read_palette()
                _data = BytesIO(self.fd.read(self._blp_lengths[0]))
                while True:
                    try:
                        offset, = struct.unpack("<B", _data.read(1))
                    except struct.error:
                        break
                    b, g, r, a = palette[offset]
                    data.extend([r, g, b])

                self.set_as_raw(bytes(data))
            else:
                raise BLPFormatError(
                    "Unsupported BLP encoding %r" % (self._blp_encoding)
                )
        else:
            raise BLPFormatError(
                "Unsupported BLP compression %r" % (self._blp_encoding)
            )
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