cdef class UVBaseTransport(UVSocketHandle):
cdef:
readonly bint _closing
bint _protocol_connected
bint _protocol_paused
object _protocol_data_received
size_t _high_water
size_t _low_water
object _protocol
Server _server
object _waiter
dict _extra_info
uint32_t _conn_lost
object __weakref__
# All "inline" methods are final
cdef inline _set_write_buffer_limits(self, int high=*, int low=*)
cdef inline _maybe_pause_protocol(self)
cdef inline _maybe_resume_protocol(self)
cdef inline _schedule_call_connection_made(self)
cdef inline _schedule_call_connection_lost(self, exc)
cdef _wakeup_waiter(self)
cdef _call_connection_made(self)
cdef _call_connection_lost(self, exc)
# Overloads of UVHandle methods:
cdef _fatal_error(self, exc, throw, reason=?)
cdef _close(self)
cdef inline _set_server(self, Server server)
cdef inline _set_waiter(self, object waiter)
cdef inline _set_protocol(self, object protocol)
cdef inline _init_protocol(self)
cdef inline _add_extra_info(self, str name, object obj)
# === overloads ===
cdef _new_socket(self)
cdef size_t _get_write_buffer_size(self)
cdef bint _is_reading(self)
cdef _start_reading(self)
cdef _stop_reading(self)