#pragma once
#include <ATen/cpu/vec/intrinsics.h>
#include <ATen/cpu/vec/vec_base.h>
#include <ATen/cpu/vec/vec256/vsx/vsx_helpers.h>
#include <c10/util/irange.h>
#include <sleef.h>
namespace at {
namespace vec {
inline namespace CPU_CAPABILITY {
template <>
class Vectorized<double> {
private:
union {
struct {
vfloat64 _vec0;
vfloat64 _vec1;
};
struct {
vbool64 _vecb0;
vbool64 _vecb1;
};
} __attribute__((__may_alias__));
public:
using value_type = double;
using vec_internal_type = vfloat64;
using vec_internal_mask_type = vbool64;
using size_type = int;
static constexpr size_type size() {
return 4;
}
Vectorized() {}
C10_ALWAYS_INLINE Vectorized(vfloat64 v) : _vec0{v}, _vec1{v} {}
C10_ALWAYS_INLINE Vectorized(vbool64 vmask) : _vecb0{vmask}, _vecb1{vmask} {}
C10_ALWAYS_INLINE Vectorized(vfloat64 v1, vfloat64 v2) : _vec0{v1}, _vec1{v2} {}
C10_ALWAYS_INLINE Vectorized(vbool64 v1, vbool64 v2) : _vecb0{v1}, _vecb1{v2} {}
C10_ALWAYS_INLINE Vectorized(double scalar)
: _vec0{vec_splats(scalar)}, _vec1{vec_splats(scalar)} {}
C10_ALWAYS_INLINE Vectorized(
double scalar1,
double scalar2,
double scalar3,
double scalar4)
: _vec0{vfloat64{scalar1, scalar2}}, _vec1{vfloat64{scalar3, scalar4}} {}
C10_ALWAYS_INLINE const vec_internal_type& vec0() const {
return _vec0;
}
C10_ALWAYS_INLINE const vec_internal_type& vec1() const {
return _vec1;
}
int zero_mask() const {
auto cmp = (*this == vd_zero);
return (cmp._vecb0[0] & 1) | (cmp._vecb0[1] & 2) | (cmp._vecb1[0] & 4) |
(cmp._vecb1[1] & 8);
}
template <int64_t mask>
static std::enable_if_t<blendChoiceDbl(mask) == 0, Vectorized<double>> C10_ALWAYS_INLINE
blend(const Vectorized<double>& a, const Vectorized<double>& b) {
return a;
}
template <int64_t mask>
static std::enable_if_t<blendChoiceDbl(mask) == 1, Vectorized<double>> C10_ALWAYS_INLINE
blend(const Vectorized<double>& a, const Vectorized<double>& b) {
return b;
}
template <int64_t mask>
static std::enable_if_t<blendChoiceDbl(mask) == 2, Vectorized<double>> C10_ALWAYS_INLINE
blend(const Vectorized<double>& a, const Vectorized<double>& b) {
return { b._vec0, a._vec1 };
}
template <int64_t mask>
static std::enable_if_t<blendChoiceDbl(mask) == 3, Vectorized<double>> C10_ALWAYS_INLINE
blend(const Vectorized<double>& a, const Vectorized<double>& b) {
return { a._vec0, b._vec1 };
}
template <int64_t mask>
static std::enable_if_t<blendChoiceDbl(mask) == 4, Vectorized<double>> C10_ALWAYS_INLINE
blend(const Vectorized<double>& a, const Vectorized<double>& b) {
const vbool64 mask_1st = VsxDblMask1(mask);
return { (vfloat64)vec_sel(a._vec0, b._vec0, mask_1st), a._vec1 };
}
template <int64_t mask>
static std::enable_if_t<blendChoiceDbl(mask) == 5, Vectorized<double>> C10_ALWAYS_INLINE
blend(const Vectorized<double>& a, const Vectorized<double>& b) {
const vbool64 mask_1st = VsxDblMask1(mask);
return { (vfloat64)vec_sel(a._vec0, b._vec0, mask_1st), b._vec1 };
}
template <int64_t mask>
static std::enable_if_t<blendChoiceDbl(mask) == 6,
Vectorized<double>>
C10_ALWAYS_INLINE blend(const Vectorized<double>& a, const Vectorized<double>& b) {
const vbool64 mask_2nd = VsxDblMask2(mask);
// generated masks
return { a._vec0,
(vfloat64)vec_sel(a._vec1, b._vec1, mask_2nd) };
}
template <int64_t mask>
static std::enable_if_t<blendChoiceDbl(mask) == 7,
Vectorized<double>>
C10_ALWAYS_INLINE blend(const Vectorized<double>& a, const Vectorized<double>& b) {
const vbool64 mask_2nd = VsxDblMask2(mask);
// generated masks
return { b._vec0,
(vfloat64)vec_sel(a._vec1, b._vec1, mask_2nd) };
}
template <int64_t mask>
static std::enable_if_t<blendChoiceDbl(mask) == 8, Vectorized<double>>
C10_ALWAYS_INLINE blend(const Vectorized<double>& a, const Vectorized<double>& b) {
const vbool64 mask_1st = VsxDblMask1(mask);
const vbool64 mask_2nd = VsxDblMask2(mask);
return {
(vfloat64)vec_sel(a._vec0, b._vec0, mask_1st),
(vfloat64)vec_sel(a._vec1, b._vec1, mask_2nd) };
}
static Vectorized<double> C10_ALWAYS_INLINE blendv(
const Vectorized<double>& a,
const Vectorized<double>& b,
const Vectorized<double>& mask) {
// the mask used here returned by comparision of vec256
return {
vec_sel(a._vec0, b._vec0, mask._vecb0),
vec_sel(a._vec1, b._vec1, mask._vecb1)};
}
template <typename step_t>
static Vectorized<double> arange(double base = 0., step_t step = static_cast<step_t>(1)) {
return Vectorized<double>(base, base + step, base + 2 * step, base + 3 * step);
}
static Vectorized<double> C10_ALWAYS_INLINE
set(const Vectorized<double>& a, const Vectorized<double>& b, size_t count = size()) {
switch (count) {
case 0:
return a;
case 1:
return blend<1>(a, b);
case 2:
return blend<3>(a, b);
case 3:
return blend<7>(a, b);
}
return b;
}
static Vectorized<value_type> C10_ALWAYS_INLINE
loadu(const void* ptr, int count = size()) {
if (count == size()) {
return {
vec_vsx_ld(offset0, reinterpret_cast<const value_type*>(ptr)),
vec_vsx_ld(offset16, reinterpret_cast<const value_type*>(ptr))};
}
__at_align__ value_type tmp_values[size()] = {};
std::memcpy(tmp_values, ptr, std::min(count, size()) * sizeof(value_type));
return {vec_vsx_ld(offset0, tmp_values), vec_vsx_ld(offset16, tmp_values)};
}
void C10_ALWAYS_INLINE store(void* ptr, int count = size()) const {
if (count == size()) {
vec_vsx_st(_vec0, offset0, reinterpret_cast<value_type*>(ptr));
vec_vsx_st(_vec1, offset16, reinterpret_cast<value_type*>(ptr));
} else if (count > 0) {
__at_align__ value_type tmp_values[size()];
vec_vsx_st(_vec0, offset0, tmp_values);
vec_vsx_st(_vec1, offset16, tmp_values);
std::memcpy(
ptr, tmp_values, std::min(count, size()) * sizeof(value_type));
}
}
const double& operator[](int idx) const = delete;
double& operator[](int idx) = delete;
Vectorized<double> map(double (*const f)(double)) const {
Vectorized<double> ret;
for (const auto i : c10::irange(size()/2)) {
ret._vec0[i] = f(_vec0[i]);
}
for (const auto i : c10::irange(size()/2)) {
ret._vec1[i] = f(_vec1[i]);
}
return ret;
}
Vectorized<double> mapbi(double (*const f)(double, double), const Vectorized<double>& other)
const {
Vectorized<double> ret;
for (const auto i : c10::irange(size()/2)) {
ret._vec0[i] = f(_vec0[i], other._vec0[i]);
}
for (const auto i : c10::irange(size()/2)) {
ret._vec1[i] = f(_vec1[i], other._vec1[i]);
}
return ret;
}
Vectorized<double> C10_ALWAYS_INLINE abs() const {
return {vec_abs(_vec0), vec_abs(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE acos() const {
return {Sleef_acosd2_u10vsx(_vec0), Sleef_acosd2_u10vsx(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE asin() const {
return {Sleef_asind2_u10vsx(_vec0), Sleef_asind2_u10vsx(_vec1)};
}
Vectorized<double> atan() const {
return {Sleef_atand2_u10vsx(_vec0), Sleef_atand2_u10vsx(_vec1)};
}
Vectorized<double> atan2(const Vectorized<double>& b) const {
return {Sleef_atan2d2_u10vsx(_vec0, b._vec0), Sleef_atan2d2_u10vsx(_vec1, b._vec1)};
}
Vectorized<double> copysign(const Vectorized<double> &sign) const {
return {Sleef_copysignd2_vsx(_vec0, sign._vec0), Sleef_copysignd2_vsx(_vec1, sign._vec1)};
}
Vectorized<double> erf() const {
return {Sleef_erfd2_u10vsx(_vec0), Sleef_erfd2_u10vsx(_vec1)};
}
Vectorized<double> erfc() const {
return {Sleef_erfcd2_u15vsx(_vec0), Sleef_erfcd2_u15vsx(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE exp() const {
return {Sleef_expd2_u10vsx(_vec0), Sleef_expd2_u10vsx(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE exp2() const {
return {Sleef_exp2d2_u10vsx(_vec0), Sleef_exp2d2_u10vsx(_vec1)};
}
Vectorized<double> expm1() const {
return {Sleef_expm1d2_u10vsx(_vec0), Sleef_expm1d2_u10vsx(_vec1)};
}
Vectorized<double> lgamma() const __ubsan_ignore_undefined__ {
return {Sleef_lgammad2_u10vsx(_vec0), Sleef_lgammad2_u10vsx(_vec1)};
}
Vectorized<double> erfinv() const {
return map(calc_erfinv);
}
Vectorized<double> angle() const {
auto tmp = blendv(
Vectorized<double>(0), Vectorized<double>(c10::pi<double>), *this < Vectorized<double>(0));
return blendv(tmp, *this, isnan());
}
Vectorized<double> real() const {
return *this;
}
Vectorized<double> imag() const {
return Vectorized<double>{0};
}
Vectorized<double> conj() const {
return *this;
}
Vectorized<double> C10_ALWAYS_INLINE log() const {
return {Sleef_logd2_u10vsx(_vec0), Sleef_logd2_u10vsx(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE log10() const {
return {Sleef_log10d2_u10vsx(_vec0), Sleef_log10d2_u10vsx(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE log1p() const {
return {Sleef_log1pd2_u10vsx(_vec0), Sleef_log1pd2_u10vsx(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE log2() const {
return {Sleef_log2d2_u10vsx(_vec0), Sleef_log2d2_u10vsx(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE ceil() const {
return {vec_ceil(_vec0), vec_ceil(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE cos() const {
return {Sleef_cosd2_u10vsx(_vec0), Sleef_cosd2_u10vsx(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE cosh() const {
return {Sleef_coshd2_u10vsx(_vec0), Sleef_coshd2_u10vsx(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE floor() const {
return {vec_floor(_vec0), vec_floor(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE neg() const {
return {vec_neg(_vec0), vec_neg(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE round() const {
return {vec_rint(_vec0), vec_rint(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE sin() const {
return {Sleef_sind2_u10vsx(_vec0), Sleef_sind2_u10vsx(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE sinh() const {
return {Sleef_sinhd2_u10vsx(_vec0), Sleef_sinhd2_u10vsx(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE tan() const {
return {Sleef_tand2_u10vsx(_vec0), Sleef_tand2_u10vsx(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE tanh() const {
return {Sleef_tanhd2_u10vsx(_vec0), Sleef_tanhd2_u10vsx(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE trunc() const {
return {vec_trunc(_vec0), vec_trunc(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE frac() const {
return *this - trunc();
}
Vectorized<double> C10_ALWAYS_INLINE sqrt() const {
return {vec_sqrt(_vec0), vec_sqrt(_vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE reciprocal() const {
return {
vec_div(vd_one, _vec0), // vec_re(_vec0) is estimated one.
vec_div(vd_one, _vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE rsqrt() const {
return sqrt().reciprocal();
}
Vectorized<double> C10_ALWAYS_INLINE pow(const Vectorized<double>& b) const {
return {Sleef_powd2_u10vsx(_vec0, b._vec0), Sleef_powd2_u10vsx(_vec1, b._vec1)};
}
Vectorized<double> C10_ALWAYS_INLINE fmod(const Vectorized<double>& b) const {
return {Sleef_fmodd2_vsx(_vec0, b._vec0),Sleef_fmodd2_vsx(_vec1, b._vec1)};
}
Vectorized<double> hypot(const Vectorized<double>& b) const {
return {Sleef_hypotd2_u05vsx(_vec0, b._vec0), Sleef_hypotd2_u05vsx(_vec1, b._vec1)};
}
Vectorized<double> nextafter(const Vectorized<double>& b) const {
return {Sleef_nextafterd2_vsx(_vec0, b._vec0), Sleef_nextafterd2_vsx(_vec1, b._vec1)};
}
Vectorized<double> igamma(const Vectorized<double>& x) const {
return mapbi(calc_igamma, x);
}
Vectorized<double> igammac(const Vectorized<double>& x) const {
return mapbi(calc_igammac, x);
}
Vectorized<double> i0() const {
return map(calc_i0);
}
Vectorized<double> i0e() const {
return map(calc_i0e);
}
Vectorized<double> _nor() const {
return {vec_nor(_vec0, _vec0), vec_nor(_vec1, _vec1)};
}
Vectorized<double> isnan() const {
auto x = *this;
auto ret = (x == x);
return ret._nor();
}
DEFINE_MEMBER_OP(operator==, double, vec_cmpeq)
DEFINE_MEMBER_OP(operator!=, double, vec_cmpne)
DEFINE_MEMBER_OP(operator<, double, vec_cmplt)
DEFINE_MEMBER_OP(operator<=, double, vec_cmple)
DEFINE_MEMBER_OP(operator>, double, vec_cmpgt)
DEFINE_MEMBER_OP(operator>=, double, vec_cmpge)
DEFINE_MEMBER_OP_AND_ONE(eq, double, vec_cmpeq)
DEFINE_MEMBER_OP_AND_ONE(ne, double, vec_cmpne)
DEFINE_MEMBER_OP_AND_ONE(lt, double, vec_cmplt)
DEFINE_MEMBER_OP_AND_ONE(le, double, vec_cmple)
DEFINE_MEMBER_OP_AND_ONE(gt, double, vec_cmpgt)
DEFINE_MEMBER_OP_AND_ONE(ge, double, vec_cmpge)
DEFINE_MEMBER_OP(operator+, double, vec_add)
DEFINE_MEMBER_OP(operator-, double, vec_sub)
DEFINE_MEMBER_OP(operator*, double, vec_mul)
DEFINE_MEMBER_OP(operator/, double, vec_div)
DEFINE_MEMBER_OP(maximum, double, vec_max_nan2)
DEFINE_MEMBER_OP(minimum, double, vec_min_nan2)
DEFINE_MEMBER_OP(operator&, double, vec_and)
DEFINE_MEMBER_OP(operator|, double, vec_or)
DEFINE_MEMBER_OP(operator^, double, vec_xor)
DEFINE_MEMBER_TERNARY_OP(madd, double, vec_madd)
};
template <>
Vectorized<double> inline maximum(
const Vectorized<double>& a,
const Vectorized<double>& b) {
return a.maximum(b);
}
template <>
Vectorized<double> inline minimum(
const Vectorized<double>& a,
const Vectorized<double>& b) {
return a.minimum(b);
}
} // namespace
} // namespace vec
} // namespace at