#pragma once
#include <ATen/cpu/vec/intrinsics.h>
#include <ATen/cpu/vec/vec_base.h>
#include <ATen/cpu/vec/vec256/vsx/vsx_helpers.h>
namespace at {
namespace vec {
// See Note [CPU_CAPABILITY namespace]
inline namespace CPU_CAPABILITY {
template <>
class Vectorized<int64_t> {
private:
union {
struct {
vint64 _vec0;
vint64 _vec1;
};
struct {
vbool64 _vecb0;
vbool64 _vecb1;
};
} __attribute__((__may_alias__));
public:
using value_type = int64_t;
using vec_internal_type = vint64;
using vec_internal_mask_type = vbool64;
using size_type = int;
static constexpr size_type size() {
return 4;
}
Vectorized() {}
C10_ALWAYS_INLINE Vectorized(vint64 v) : _vec0{v}, _vec1{v} {}
C10_ALWAYS_INLINE Vectorized(vbool64 vmask) : _vecb0{vmask}, _vecb1{vmask} {}
C10_ALWAYS_INLINE Vectorized(vint64 v1, vint64 v2) : _vec0{v1}, _vec1{v2} {}
C10_ALWAYS_INLINE Vectorized(vbool64 v1, vbool64 v2) : _vecb0{v1}, _vecb1{v2} {}
C10_ALWAYS_INLINE Vectorized(int64_t scalar)
: _vec0{vec_splats(scalar)}, _vec1{vec_splats(scalar)} {}
C10_ALWAYS_INLINE Vectorized(
int64_t scalar1,
int64_t scalar2,
int64_t scalar3,
int64_t scalar4)
: _vec0{vint64{scalar1, scalar2}}, _vec1{vint64{scalar3, scalar4}} {}
C10_ALWAYS_INLINE const vec_internal_type& vec0() const {
return _vec0;
}
C10_ALWAYS_INLINE const vec_internal_type& vec1() const {
return _vec1;
}
template <uint64_t mask>
static std::enable_if_t<mask == 0, Vectorized<int64_t>> C10_ALWAYS_INLINE
blend(const Vectorized<int64_t>& a, const Vectorized<int64_t>& b) {
return a;
}
template <uint64_t mask>
static std::enable_if_t<mask == 3, Vectorized<int64_t>> C10_ALWAYS_INLINE
blend(const Vectorized<int64_t>& a, const Vectorized<int64_t>& b) {
return {b._vec0, a._vec1};
}
template <uint64_t mask>
static std::enable_if_t<(mask & 15) == 15, Vectorized<int64_t>> C10_ALWAYS_INLINE
blend(const Vectorized<int64_t>& a, const Vectorized<int64_t>& b) {
return b;
}
template <uint64_t mask>
static std::enable_if_t<(mask > 0 && mask < 3), Vectorized<int64_t>> C10_ALWAYS_INLINE
blend(const Vectorized<int64_t>& a, const Vectorized<int64_t>& b) {
constexpr uint64_t g0 = (mask & 1) * 0xffffffffffffffff;
constexpr uint64_t g1 = ((mask & 2) >> 1) * 0xffffffffffffffff;
const vbool64 mask_1st = (vbool64){g0, g1};
return {(vint64)vec_sel(a._vec0, b._vec0, (vbool64)mask_1st), a._vec1};
}
template <uint64_t mask>
static std::enable_if_t<(mask > 3) && (mask & 3) == 0, Vectorized<int64_t>>
C10_ALWAYS_INLINE blend(const Vectorized<int64_t>& a, const Vectorized<int64_t>& b) {
constexpr uint64_t g0_2 = ((mask & 4) >> 2) * 0xffffffffffffffff;
constexpr uint64_t g1_2 = ((mask & 8) >> 3) * 0xffffffffffffffff;
const vbool64 mask_2nd = (vbool64){g0_2, g1_2};
return {a._vec0, (vint64)vec_sel(a._vec1, b._vec1, (vbool64)mask_2nd)};
}
template <uint64_t mask>
static std::enable_if_t<
(mask > 3) && (mask & 3) != 0 && (mask & 15) != 15,
Vectorized<int64_t>>
C10_ALWAYS_INLINE blend(const Vectorized<int64_t>& a, const Vectorized<int64_t>& b) {
constexpr uint64_t g0 = (mask & 1) * 0xffffffffffffffff;
constexpr uint64_t g1 = ((mask & 2) >> 1) * 0xffffffffffffffff;
constexpr uint64_t g0_2 = ((mask & 4) >> 2) * 0xffffffffffffffff;
constexpr uint64_t g1_2 = ((mask & 8) >> 3) * 0xffffffffffffffff;
const vbool64 mask_1st = (vbool64){g0, g1};
const vbool64 mask_2nd = (vbool64){g0_2, g1_2};
return {
(vint64)vec_sel(a._vec0, b._vec0, (vbool64)mask_1st),
(vint64)vec_sel(a._vec1, b._vec1, (vbool64)mask_2nd)};
}
static Vectorized<int64_t> C10_ALWAYS_INLINE blendv(
const Vectorized<int64_t>& a,
const Vectorized<int64_t>& b,
const Vectorized<int64_t>& mask) {
// the mask used here returned by comparision of vec256
return {
vec_sel(a._vec0, b._vec0, mask._vecb0),
vec_sel(a._vec1, b._vec1, mask._vecb1)};
}
template <typename step_t>
static Vectorized<int64_t> arange(int64_t base = 0., step_t step = static_cast<step_t>(1)) {
return Vectorized<int64_t>(base, base + step, base + 2 * step, base + 3 * step);
}
static Vectorized<int64_t> C10_ALWAYS_INLINE
set(const Vectorized<int64_t>& a,
const Vectorized<int64_t>& b,
size_t count = size()) {
switch (count) {
case 0:
return a;
case 1:
return blend<1>(a, b);
case 2:
return blend<3>(a, b);
case 3:
return blend<7>(a, b);
}
return b;
}
static Vectorized<value_type> C10_ALWAYS_INLINE
loadu(const void* ptr, int count = size()) {
if (count == size()) {
static_assert(sizeof(double) == sizeof(value_type));
const double* dptr = reinterpret_cast<const double*>(ptr);
return {// treat it as double load
(vint64)vec_vsx_ld(offset0, dptr),
(vint64)vec_vsx_ld(offset16, dptr)};
}
__at_align__ double tmp_values[size()] = {};
std::memcpy(tmp_values, ptr, std::min(count, size()) * sizeof(value_type));
return {
(vint64)vec_vsx_ld(offset0, tmp_values),
(vint64)vec_vsx_ld(offset16, tmp_values)};
}
void C10_ALWAYS_INLINE store(void* ptr, int count = size()) const {
if (count == size()) {
double* dptr = reinterpret_cast<double*>(ptr);
vec_vsx_st((vfloat64)_vec0, offset0, dptr);
vec_vsx_st((vfloat64)_vec1, offset16, dptr);
} else if (count > 0) {
__at_align__ double tmp_values[size()];
vec_vsx_st((vfloat64)_vec0, offset0, tmp_values);
vec_vsx_st((vfloat64)_vec1, offset16, tmp_values);
std::memcpy(
ptr, tmp_values, std::min(count, size()) * sizeof(value_type));
}
}
const int64_t& operator[](int idx) const = delete;
int64_t& operator[](int idx) = delete;
Vectorized<int64_t> angle() const {
return blendv(
Vectorized<int64_t>(0), Vectorized<int64_t>(c10::pi<int64_t>), *this < Vectorized<int64_t>(0));
}
Vectorized<int64_t> real() const {
return *this;
}
Vectorized<int64_t> imag() const {
return Vectorized<int64_t>{0};
}
Vectorized<int64_t> conj() const {
return *this;
}
Vectorized<int64_t> C10_ALWAYS_INLINE abs() const {
return {vec_abs(_vec0), vec_abs(_vec1)};
}
Vectorized<int64_t> C10_ALWAYS_INLINE neg() const {
return {vec_neg(_vec0), vec_neg(_vec1)};
}
DEFINE_MEMBER_UNARY_OP(operator~, int64_t, vec_not)
DEFINE_MEMBER_OP(operator==, int64_t, vec_cmpeq)
DEFINE_MEMBER_OP(operator!=, int64_t, vec_cmpne)
DEFINE_MEMBER_OP(operator<, int64_t, vec_cmplt)
DEFINE_MEMBER_OP(operator<=, int64_t, vec_cmple)
DEFINE_MEMBER_OP(operator>, int64_t, vec_cmpgt)
DEFINE_MEMBER_OP(operator>=, int64_t, vec_cmpge)
DEFINE_MEMBER_OP_AND_ONE(eq, int64_t, vec_cmpeq)
DEFINE_MEMBER_OP_AND_ONE(ne, int64_t, vec_cmpne)
DEFINE_MEMBER_OP_AND_ONE(lt, int64_t, vec_cmplt)
DEFINE_MEMBER_OP_AND_ONE(le, int64_t, vec_cmple)
DEFINE_MEMBER_OP_AND_ONE(gt, int64_t, vec_cmpgt)
DEFINE_MEMBER_OP_AND_ONE(ge, int64_t, vec_cmpge)
DEFINE_MEMBER_OP(operator+, int64_t, vec_add)
DEFINE_MEMBER_OP(operator-, int64_t, vec_sub)
DEFINE_MEMBER_OP(operator*, int64_t, vec_mul)
DEFINE_MEMBER_OP(operator/, int64_t, vec_div)
DEFINE_MEMBER_OP(maximum, int64_t, vec_max)
DEFINE_MEMBER_OP(minimum, int64_t, vec_min)
DEFINE_MEMBER_OP(operator&, int64_t, vec_and)
DEFINE_MEMBER_OP(operator|, int64_t, vec_or)
DEFINE_MEMBER_OP(operator^, int64_t, vec_xor)
};
template <>
Vectorized<int64_t> inline maximum(
const Vectorized<int64_t>& a,
const Vectorized<int64_t>& b) {
return a.maximum(b);
}
template <>
Vectorized<int64_t> inline minimum(
const Vectorized<int64_t>& a,
const Vectorized<int64_t>& b) {
return a.minimum(b);
}
} // namespace
} // namespace vec
} // namespace at