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FileName="boat.X"
ScaleFactor=1.0
YCorrection=-4.3
AngleCorrection=0

Depth=4.3

HasGPS=1
HasDepthSounder=1
MaxDepth=50

MakeTransparent=1

Views=6

ViewX(1)=0
ViewY(1)=10.2
ViewZ(1)=3.25

ViewX(2)=-1.8
ViewY(2)=10.2
ViewZ(2)=3.2

ViewX(3)=1.8
ViewY(3)=10.2
ViewZ(3)=3.2

ViewX(4)=-4.27
ViewY(4)=6.91
ViewZ(4)=-2.58

ViewX(5)=4.27
ViewY(5)=6.91
ViewZ(5)=-2.58

ViewX(6)=0
ViewY(6)=350
ViewZ(6)=0
ViewHigh(6)=1

RadarScreenX=-0.25
RadarScreenY=9.385
RadarScreenZ=4.845
RadarScreenSize=0.23
RadarScreenTilt=45

# DEE_DEC22 vvvv new parameter maxSpeedAhead in knots, if defined then it overrides Max_propulsion_force
#		 it also causes the calculation of drag coefficients to be overriden as they are
#		 automatically calculated from the length breadth and draught with maxSpeedAhead
maxSpeedAhead=6
# DEE_DEC22 vvvv ignored if maxSpeedAhead is defined
Max_propulsion_force=334500
DynamicsSpeedA=10402.622
DynamicsSpeedB=24082.07
DynamicsTurnDragA=90000000
DynamicsTurnDragB=6000000
# DEE_DEC22 ^^^^
AsternEfficiency=1

# DEE_DEC22 new parameter Block coefficient typically 0.95 for a barge 0.87 for cargo ship 0.8 for a high speed vessel 
BlockCoefficient=0.87
# vvvv deprecated parameters, these can now be calculated from the dimensions of ship model and the draught taken from YCorrection
#		  which give calculated from the length breadth block coefficient Cb.  If Cb is defined then it overrides
#		  declarationf of Mass and Inertia
Mass=650000
Inertia=65000000
# DEE_DEC22 ^^^^

MaxRevs=1600


PropSpace=6.0
AzimuthDrive=1

# DEE_DEC22 expressed as proportion of vessel length, the distance from the stern of the azimuth drives
#		so for a vessel 20m long then 0.3 would mean 6m forward of th stern i.e. an azimuth stern drive
#		for a tractor arrangement where the azimth drives are ahead of midships then it would be greater than 0.5
aziToLengthRatio=0.3

# DEE_NOV22 vvvv parameters are going to be the same for both azimuth drives
azimuthDriveEngineIdleRPM=700
azimuthDriveClutchEngageRPM=1000
azimuthDriveClutchDisengageRPM=950
# DEE_NOV22 the below is in the (0..1) format parameter as opposed to RPM i.e from stopped to full
# if it takes 4 sec to go from stopped to full then the value would be 1/4 = 0.25
engineMaxChangePerSecond=0.25
# DEE_NOV22 below then an entire rotation through 360 degrees would take 12 seconds which is a little on the fast side 15 to 25 would be reasonable
azimuthDriveMaxDegPerSecond=30

# DEE the two below parameters are only relevant to keyboard control to 
# make it playable in reality you can adjust the schottel and thrust lever
# as fast as you can, however it takes time for the ship to respond to that

schottelMaxDegPerSecond=60
thrustLeverMaxChangePerSecond=0.4 

# conventionally the azimuth drive turns in the same direction as the schottel
# but this is not always the case, as in MV Shetland Trader and the other Lass ships
# that is also true for tractor tugs where the azimuth drives are located
# ahead of the centre of the vessel, so they steer like a car.  Tows are then
# connected to a winch located aft.
azimuthDriveSameDirectionAsSchottel=1

# DEE_NOV22 ^^^^


# DEE_DEC22 ^^^^
RudderA=0
RudderB=0
RudderBAstern=0
# DEE_DEC centrifugal drift effect not needed with new modelling of turns
centrifugalDriftEffect=0.03

PropWalkAhead=0
PropWalkAstern=0
PropWalkDriftEffect=0

Buffet=3.0
Swell=0.5
Windage=0.05
WindageTurnEffect=1.3

DeviationMaximum=5
DeviationMaximumHeading=10