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Header {
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 0;
 1;
}

Frame Frame_SCENE_ROOT {

 FrameTransformMatrix {
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 Frame Frame1_radar_Layer1 {

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  }

  Mesh Mesh_radar {
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   MeshNormals {
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   MeshMaterialList {
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    Material {
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    }
   }
  }
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}

AnimationSet AnimationSet_radar {

 Animation Animation0 {
  { Frame1_radar_Layer1 }
  AnimationKey {
   0;
   2;
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  AnimationKey {
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  AnimationKey {
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}