Repository URL to install this package:
|
Version:
5.8.9 ▾
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xof 0302txt 0032
Header {
1;
0;
1;
}
Frame Frame_SCENE_ROOT {
FrameTransformMatrix {
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}
Frame Frame1_radar_Layer1 {
FrameTransformMatrix {
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}
Mesh Mesh_radar {
32;
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-2.550000;0.053000;-0.300001;,
-2.550000;0.301501;-0.300001;,
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2.550000;0.301501;-0.300001;,
2.550000;0.301501;-0.300001;,
2.550000;0.053000;-0.300001;,
2.550000;0.053000;-0.300001;,
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2.550000;0.345000;0.350001;,
2.550000;-0.004999;0.350001;,
2.550000;-0.004999;0.350001;,
2.550000;-0.004999;0.350001;,
0.150000;-0.205000;-0.000001;,
0.075000;-0.205000;0.129905;,
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0.075000;-0.205000;-0.129906;,
0.150000;0.195002;-0.000001;,
0.075000;0.195002;0.129905;,
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-0.150000;0.195002;-0.000001;,
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0.075000;0.195002;-0.129906;;
24;
3;20,26,21;,
3;6,2,4;,
3;8,11,0;,
3;0,11,3;,
3;4,2,12;,
3;4,12,14;,
3;7,5,15;,
3;17,7,15;,
3;9,1,6;,
3;18,9,6;,
3;10,19,13;,
3;19,16,13;,
3;6,1,2;,
3;21,26,27;,
3;22,21,28;,
3;21,27,28;,
3;23,22,29;,
3;22,28,29;,
3;24,23,30;,
3;23,29,30;,
3;25,24,31;,
3;24,30,31;,
3;25,31,20;,
3;20,31,26;;
MeshNormals {
32;
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0.000000;-0.674954;-0.737860;,
0.000000;0.434755;-0.900549;,
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1.000000;0.000000;0.000000;,
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0.000000;-0.996043;-0.088875;,
0.000000;0.000000;1.000000;,
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1.000000;0.000000;0.000000;,
0.000000;0.000000;1.000000;,
1.000000;0.000000;0.000000;,
0.000000;-0.996043;-0.088875;,
0.000000;0.000000;1.000000;,
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0.500003;0.000000;-0.866024;;
24;
3;20,26,21;,
3;6,2,4;,
3;8,11,0;,
3;0,11,3;,
3;4,2,12;,
3;4,12,14;,
3;7,5,15;,
3;17,7,15;,
3;9,1,6;,
3;18,9,6;,
3;10,19,13;,
3;19,16,13;,
3;6,1,2;,
3;21,26,27;,
3;22,21,28;,
3;21,27,28;,
3;23,22,29;,
3;22,28,29;,
3;24,23,30;,
3;23,29,30;,
3;25,24,31;,
3;24,30,31;,
3;25,31,20;,
3;20,31,26;;
}
MeshMaterialList {
1;
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Material {
1.000000;1.000000;1.000000;1.000000;;
51.200001;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
}
}
}
}
}
AnimationSet AnimationSet_radar {
Animation Animation0 {
{ Frame1_radar_Layer1 }
AnimationKey {
0;
2;
0;4;1.000000,0.000000,0.000000,0.000000;;,
1;4;1.000000,0.000000,0.000000,0.000000;;;
}
AnimationKey {
1;
2;
0;3;1.000000,1.000000,1.000000;;,
1;3;1.000000,1.000000,1.000000;;;
}
AnimationKey {
2;
2;
0;3;0.000000,0.000000,0.000000;;,
1;3;0.000000,0.000000,0.000000;;;
}
}
}